December 24, 20196 yr Hi guys, so I had to reinstall my P3D as i was having scenery issues. However, after my reinstall, a new issue arose. There are no trees in places where there are buildings. There are only trees in areas where there is grass. I use only ORBX Global as of right now, to test if it's an ORBX issue. I've decided to test out the trees. I would set the building autogen to none and the vegetation to max and this is the result with default scenery: This is at KLAX (FSDT) and you can see that there is only trees in certain areas. Can somebody test this out on their machine and see if they get the same result? The screenshot above is not using any ORBX products at all.
December 24, 20196 yr Try FORCE MIGRATE option in FTX Central settings. It usually fixes ORBX related problems. I7-10700 (4.8 GHz with HT enabled) 2x16GB DDR4 3600MHz Gigabyte RTX 2070 Super OC Gaming
December 25, 20196 yr Was reading about this kinda problem over at Orbx forum the other day. copied from their forum: 2. I'm missing most vegetation and/or have lots of autogen buildings missing - particularly in populated areas! 1. Check your settings in Prepar3D. In Prepar3D go to Options -> Graphics -> World and check that the autogen building/vegetation sliders are not pushed too far to the left (which would mean that only few items or nothing gets displayed) 2. Update your ORBX Libraries. Open ORBX Central -> Go to "My Products" -> Go to "Other -> ORBX Libraries" -> Click "Verify files" 3. Check if you're seeing the smaller churches in populated areas (not talking about this big POIs like Westminster Cathedral here). If you see them, the problem is fixed! If not, this will lead you to our next step: Background: Some sceneries out there add their entries through the so called "add-on.xml" entries in Prepar3D. Problem is that some of them add new autogen descriptions through that method which may eliminate some of the autogen from other sceneries like True Earth GB! This was caused by a few developers assuming that additional autogen entries are possible (as described in the SDK) while in fact it was only possible to overwrite all previous entries with new ones (this will be hopefully fixed in future Prepar3D versions making this post obsolete). Even worse the problem will NOT show in the sceneries actually causing it. While everything looks fine there, they cause disappearing autogen in other sceneries that can cover entirely different parts of the world! Known sceneries causing this problem so far are: Aerosoft's Chania -> Fixed with an update. Check Aerosoft's support page. Aerosoft's Lukla Mount Everest - Extreme -> Fixed with an update. Check Aerosoft's support page. However there may be other addons out there that are causing this issue. In Prepar3D, go to "Options -> Addons" and untick allscenery addons you find there. Then restart Prepar3D i7 6700K @ 4.6GHz, ASUS Z170-PRO GAMING, 32GB DDR4 2666MHz, 750W EVGA SuperNOVA, 512GB Samsung 960 PRO, 1TB Western Digital - Black Edition RTX 2080Ti (MSI trio), Corsair H115i - 280mm Liquid CPU Cooler
December 26, 20196 yr Author Thanks. I just reinstalled P3D, and it seemed to have fixed it, but now im getting floating bridge cables at SFO. See the below image. If i pan my camera around, the bridge cables float in front of my aircraft. Edited December 26, 20196 yr by arwasairl
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