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Looking for some advice from someone who has done a similar upgrade.  Im running a 6600k at 4.7 and the one thing that really kills performance is autogen.  I would like to run autogen maxed out or close to it with the pmdg ngxu, right now I have autogen draw on low, any higher and i get stutters in cities.  All four cores are maxed out at 100% load on my 6600k, will the 8 core 9700k with a good overclock be a worthwhile upgrade so I can run autogen draw at high or better?

 

Lian Li 011 Air Mini | AMD 9800X3D | Asus ROG STRIX B650E-F | Arctic Cooling Liquid Freezer II 280mm RGB | 2x32GB G.Skill DDR5-6000 | ASUS TUF RTX 5090 | Seasonic Prime Platinum 1000W | Pimax Crystal Light

 

Wait for 10700k.  Same price as 9700k but higher clocks and hyperthreading is enabled.  Should be out this month or next.

  • Author
13 hours ago, TechguyMaxC said:

Wait for 10700k.  Same price as 9700k but higher clocks and hyperthreading is enabled.  Should be out this month or next.

Yeah I probably will wait, but wanted to see what others were experiencing with their 99/9700k's vs a older skylake quad core like my 6600k.  I don't think the 10700k will be that much of an improvement over the 9700k.

 

Lian Li 011 Air Mini | AMD 9800X3D | Asus ROG STRIX B650E-F | Arctic Cooling Liquid Freezer II 280mm RGB | 2x32GB G.Skill DDR5-6000 | ASUS TUF RTX 5090 | Seasonic Prime Platinum 1000W | Pimax Crystal Light

 

I went from a 7700k to 9900k.  Performance is indistinguishable in FSX/P3D but texture loading is faster.  

10700k will *definitely* be faster than 9700k while also providing faster texture loading, and at the same cost.  No reason to buy a part with HT disabled today when Intel is enabling it virtually across their entire product stack tomorrow because they need to in order to compete.  

Edited by TechguyMaxC

  • Author
21 hours ago, TechguyMaxC said:

I went from a 7700k to 9900k.  Performance is indistinguishable in FSX/P3D but texture loading is faster.  

10700k will *definitely* be faster than 9700k while also providing faster texture loading, and at the same cost.  No reason to buy a part with HT disabled today when Intel is enabling it virtually across their entire product stack tomorrow because they need to in order to compete.  

Hmm interesting, so doubling the core count did not do much for performance.  I was hoping that double the cores would allow me to turn up the autogen draw distance without inducing microstutters, the best I can do right now is ag draw at low without inducing stutters.

 

Lian Li 011 Air Mini | AMD 9800X3D | Asus ROG STRIX B650E-F | Arctic Cooling Liquid Freezer II 280mm RGB | 2x32GB G.Skill DDR5-6000 | ASUS TUF RTX 5090 | Seasonic Prime Platinum 1000W | Pimax Crystal Light

 

1 hour ago, Pilot53 said:

Hmm interesting, so doubling the core count did not do much for performance.  I was hoping that double the cores would allow me to turn up the autogen draw distance without inducing microstutters, the best I can do right now is ag draw at low without inducing stutters.

Our two cases are not identical, my 7700k not only has hyperthreading (which helps with texture and autogen loading) but it was also clocked at a whopping 5.2GHz.  Your 6600k does not have hyperthreading, and I'm guessing it wasn't running at 5.2GHz either 😉

Nonetheless, if a 7700k at 5.2GHz can run ESP-based sims with near perfect fluidity (albeit texture loading is not as fast as a wider chip) then higher core counts aren't going to do much for these sims.  

  • Author
4 hours ago, TechguyMaxC said:

Our two cases are not identical, my 7700k not only has hyperthreading (which helps with texture and autogen loading) but it was also clocked at a whopping 5.2GHz.  Your 6600k does not have hyperthreading, and I'm guessing it wasn't running at 5.2GHz either 😉

Nonetheless, if a 7700k at 5.2GHz can run ESP-based sims with near perfect fluidity (albeit texture loading is not as fast as a wider chip) then higher core counts aren't going to do much for these sims.  

Haha yeah not quite 5.2, but its at 4.7 so its no slouch either.  I didn't think hyperthreading made much of a difference in p3d, at least thats what Ive been hearing over the years.  

 

Lian Li 011 Air Mini | AMD 9800X3D | Asus ROG STRIX B650E-F | Arctic Cooling Liquid Freezer II 280mm RGB | 2x32GB G.Skill DDR5-6000 | ASUS TUF RTX 5090 | Seasonic Prime Platinum 1000W | Pimax Crystal Light

 

1 hour ago, Pilot53 said:

Haha yeah not quite 5.2, but its at 4.7 so its no slouch either.  I didn't think hyperthreading made much of a difference in p3d, at least thats what Ive been hearing over the years.  

4 threads is really the minimum to run the sim well.  Going beyond that it is a point of diminishing returns, though.  Faster texture & autogen loading is the main benefit.  You may also see a reduction in long frames, though the average framerate is unlikely to increase much.  

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