July 8, 20205 yr Author Well ok now I really nearly understand how dynamic texture streaming works. Didn't even thought about that. Thanks for this great explanation🙂👍 I think I now got a good starting point for figuring out my sweet spot. You guys are really one of the reasons I enjoy flight siming so much as I never experienced such a helpful community in any other environment!
July 8, 20205 yr @FgPunisher - On my 1080Ti while the VRAM is 11 Gb, some is reserved for Windows and other applications. In my HF2 install, 9.2 Gb is available in P3D. You can see this by pressing SHIFT+Z twice. I am sure your 2080Ti has the same usage rate. Edited July 8, 20205 yr by pgde Gigabyte x670 Aorus Elite AX MB; AMD 7800X3D CPU; Deepcool LT520 AIO Cooler; 64 Gb G.Skill Trident Z5 NEO DDR5 6000; Win11 Pro; P3D V5.4; 1 Samsung 990 2Tb NVMe SSD: 1 Crucial 4Tb MX500 SATA SSD; 1 Samsung 860 1Tb SSD; Gigabyte Aorus Extreme 1080ti 11Gb VRAM; Toshiba 43" LED TV @ 4k; Honeycomb Bravo.
July 10, 20205 yr HF2 seems to use a lot more Vram than HF1. Anyone else find that? In HF1 I could fly around UK with Orbx Tegb installed at a steady 3gb of vram. With HF2 it's about 4.5 and increases sharply around some add-on airports. I've reduced texture resolution that has helped a great deal but I still get crashes on occasions.
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