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Two issues to clarify for the bandwidth challenged folks

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At at time when MS starts to sell the sim, it would be nice to have some light on  two issues 

 1/ The ground terrain in the offline mode

In a spoken interview in French, last year, Sebastian Wloch said

We have also an offline mode, if there is absolutely no Internet. It looks very much like reality, it is very, very accurate, we just remove a little bit of the photosat accuracy which is more simplified but all the houses, all the trees, all the roads, all the lights, all the relief are still here.

Lionel in the EP World added "we synthetize ground texture". 

It doesn't mean much.  What can we expect compared to the Global LC for instance ?

2/ How the cache works in the hybrid mode

Lionel said, in the same vid "we can pre-cache aribtrary region of the worlds /.../ You can select regions of the world that you want to precache and you can access them in the offline setting while having the same quality you would enjoy in an online setting ".

But some leakers said, it didn't work that way in the alpha. There was no way to select a region and download a selected sat imagery. The sim was just filling the cache until full and then flushing out what was stored at the beginning (FIFO).  

Edited by Dominique_K

Dominique

Simming since 1981 -  [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam

 

1 hour ago, Dominique_K said:

Lionel in the EP World added "we synthetize ground texture". 

It doesn't mean much.  What can we expect compared to the Global LC for instance ?

It sounds like it will be similar to P3d5, with photoreal tiles that represent land class.

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