October 24, 200619 yr I believe giving more control will allow not only better performance-but more user customizing which has always been the strong point for MSFS. On my rig-3 things cause performance dip-autogen, water effects, and ai traffic. The ai traffic I am not sure much can be done about other than turning it down-but I feel there are huge possibilities with autogen and water-and with the huge amounts of autogen more control is needed. Of course, perhaps the program can not do what I suggest below-but I think it would solve a lot of performance problems-and allow an easy way to get just the right looks/performance for an individual user.http://mywebpages.comcast.net/geofa/pages/rxp-pilot.jpgThe new autogen complexity is one of the things that is causing performance problems for many users-and many of the tweaks reduce the complexity or either buildings and trees. But in addition to this-there are some like me, that really see little performance difference with the tweaks or putting the sliders anywhere-except off or on which effects things greatly(maybe having a 512k video card?).Anyway-with these sliders one could not only adjust the density, and variety of trees/buildings or combos of both (as the tweaks do) but (if it is possible) define the altitude that the autogen appears and the radius from the plane. The last two seem to me would be very useful-one could rely on the stunning photo textures from altitude-but have the autogen appear say only 500 agl and lower only-flying low over forests the trees could appear nicely-from altitude the photo textures could do the job. By defining a radius from your airplane, one could for instance see trees or buildings while near an airport while taking off/landing in a narrow radius-or when flying low- since you can't see that far while on the ground or low to it-perhaps increasing the performance while in these parameters while preserving the looks. Again-perhaps not even possible within the restraints of the program-but it sure would be great to have control over the autogen like this. http://forums.avsim.net/user_files/159666.jpgI personally think the water looks great for ocean-but for inland lakes and rivers where I fly most of the time it just doesn't look real. Why not have the option to define for instance that oceans will have the water effects, but lakes and rivers will not. After all-over the ocean-there isn't much to display, and fps will be good-when inland flying over terrain and autogen-maybe none for more realism and better reality. Again..maybe just not possible..but it sure would be nice.http://forums.avsim.net/user_files/159673.jpgOn this last one-it won't improve performance-but I'd sure like the option. Nothing more fun that flying over cars on your approach to the runway like I do at my home airport-but unfortunately there are none as it is a secondary road. I'd like the option to turn down highway traffic-but see some on the smaller roads instead -or some combination.Anyway-wonder if any of this is possible....http://forums.avsim.net/user_files/159671.jpg Geofa WANTED DEAD OR ALIVE-the best Flight Sim!
October 25, 200619 yr That's great! I think those are excellent ideas. Whether or not they are easily or willingly implemented.....
October 25, 200619 yr Geofa.I have thought of this for a long time now (since FS8 Release). In theory is a suitable solution to restrict and, in a way make the sliders work in a different way that not only control the density of the objects and the complexity of the display but also how far of the "active Point of view" those are displayed.It will take a complete rewrite of the FS Graphic engine in my opinion to implement this approach and take it one to the next level. I dream of this as the "sphere of activity" around the user in which the objects are exponentially calculated and displayed in an inverse proportion of the distance to the 1st person in the game. This distance will be controlled dinamycally depending on the a level of smothness set by the user. Right now the most detailled FPS can display a dozen square miles of extremely rich content in the average computer... Imagine this same FPS scenario moving with you... Processing your motion and calculating the activity and display around you.... it wont happen in this version though.Dont get me wrong.. FSX is a landmark in the evolution of the franchise... Mostly because of the new elements introduce in the game... the increase in the interaction with the consumer base and the more "open" structure for the 3rd party development.. Time will tell..
October 25, 200619 yr What I want is landclass or texture fix what ever is causing the sand problems. LOL Geofa that many sliders would drive people nuts.To bad we don't have a patch stickey thread.
October 25, 200619 yr Author Have you tried the fsgenesis land class? I haven't really looked into the sand yet-but I did install that last night. Can you give me a really bad place to look so I can see if it helps?Yeah-with so many sliders no one would have time to fly anymore...http://mywebpages.comcast.net/geofa/pages/rxp-pilot.jpg Geofa WANTED DEAD OR ALIVE-the best Flight Sim!
October 26, 200619 yr Yeah, if it's "over-slidered" that might be bad. My suggestion in another thread was to have an "AUTOGEN" tab under Display Settings.RhettAMD 3700+ (@2.5 ghz), eVGA 7800GT 256 (94.47), ASUS A8N-E, PC Power 510 SLI, 2 GB Corsair XMS 3-3-3-8, WD 250 gig 7200 rpm SATA2, CoolerMaster Praetorian Rhett 7800X3D ♣ 96 GB G.Skill Flare ♣ Gigabyte 4090 ♣ Crucial P5 Plus 2TB
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