August 18, 20205 yr I am no expert on aeronautical engineering, but shouldn't a prop feather after the mixture is cut off, the turbojet rolls back, the rpm decreases below operating range and the RPM lever is moved to feather? It is frustrating to try an use msfs as a learning tool, only to have to second guess the physics and system functionality. Between engine performance and avionics frustrations, I am beginning to despair! As a VFR toy it is clearly amazing. I don't for a moment begrudge them not having finished everything to a fine level of detail (early access being the new norm and also desired by the community) but those of us seeking to learn from the simulator should be given some guidance as to what works, and what does not! I am happy to ignore or wait for the latter, so long as I know! Edited August 18, 20205 yr by Andy-
August 18, 20205 yr They committed to fixing the issues in the systems that are already modeled, but, they will never give proper study level aircraft that would be good for real learning. You'll have to wait for add-ons for that.
August 18, 20205 yr Author Really? That includes basic aircraft functions like feathering a prop? Then why would they allow you to simulate in flight failures and the function to do so on the throttle quadrant?? I hear you, but it just seems barmy!
August 18, 20205 yr 43 minutes ago, Andy- said: Really? That includes basic aircraft functions like feathering a prop? Then why would they allow you to simulate in flight failures and the function to do so on the throttle quadrant?? I hear you, but it just seems barmy! We are just never going to get that level of detail in a 60 bucks game since 95% of flight simmers are not going to be concerned about this feature
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