August 19, 20205 yr Hi everyone I'm using EDTracker for headtracking. I can set the ED tracker X and Y axis to camera yaw and pitch in the settings just fine, which is great! The problem is, ingame, instead of moving the camera just the distance of my head, it treats it like a continuous input. IE, moving my head up moves the camera up but I have to centre my head again to stop it from continuing to pitch up. Does anyone know how I can get FS2020 to just use the absolute motion of my head rather than treat it as continuous motion?
August 24, 20205 yr You need to use opentrack with ED tracker I think - this is how I got it to work anyway. It will then be recognised as trackir within Flight Sim 2020. I'd prefer it to work natively, but I don't know of a way to persuade it like you can in Truck Simulator. Hope this helps.
January 1, 20215 yr On 8/24/2020 at 7:26 PM, Cineroo said: You need to use opentrack with ED tracker I think - this is how I got it to work anyway. It will then be recognised as trackir within Flight Sim 2020. I'd prefer it to work natively, but I don't know of a way to persuade it like you can in Truck Simulator. Hope this helps. Hi there. I have the EDTracker running as TrackIR through Opentrack, but my problem is this: When I try to assign the relevant TrackIR axis' in Microsoft Flight Simulator 2020, then - in the moment when I move my head - the acutal EDTracker2 device (as joystick) is getting recognized _before_ the TrackIR output of Opentrack is recognized, resulting in the message "You are trying to assign an action to a device that is not selected", since I am in the TrackIR menue. How did you overcome this issue?
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