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CoffeeNZ

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  1. Hi everyone I'm using EDTracker for headtracking. I can set the ED tracker X and Y axis to camera yaw and pitch in the settings just fine, which is great! The problem is, ingame, instead of moving the camera just the distance of my head, it treats it like a continuous input. IE, moving my head up moves the camera up but I have to centre my head again to stop it from continuing to pitch up. Does anyone know how I can get FS2020 to just use the absolute motion of my head rather than treat it as continuous motion?
  2. If anyone's interested I've got it pretty right now. Just a little bit of bloom, nice contrast on the land but not too dark, and of course, really dark evenings and nights. If anyone's interested I can post it
  3. Actually no, it's too overpowering, and the colours are way oversaturated... back to the drawing board :)
  4. I don't use REX... But fwiw, I discovered these settings for ENB and they seem really great. I have more colour in the day, and nighttime still remains nice and dark [PROXY]EnableProxyLibrary=0InitProxyFunctions=0ProxyLibrary=[GLOBAL]UseEffect=1AlternativeDepth=1AllowAntialias=0BugFixMode=0SkipShaderOptimization=0QuadVertexBuffer=0EnableShaders_3_0=1UseMRTRendering=0AdditionalConfigFile=enbseries2.ini[EFFECT]EnableBloom=1EnableOcclusion=0EnableReflection=0EnableMotionBlur=0EnableWater=0EnableShadow=0DepthBias=0EnableDepthOfField=0[iNPUT]KeyUseEffect=123KeyBloom=120KeyOcclusion=121KeyReflection=122KeyCombination=16KeyScreenshot=44KeyShadow=119KeyWater=118KeyShowFPS=106[REFLECTION]ReflectionPower=60ChromePower=60UseCurrentFrameReflection=1ReflectionQuality=1ReflectionSourceSpecular=50ReflectionSourceTFactor=50UseAdditiveReflection=1ReflectionDepthBias=0UseLowResReflection=1ReflectionSinglePass=1UseEnvBump=0EnvBumpAmount=100EnvBumpOffset=100ReflectionFlip=0[bLOOM]BloomPowerDay=18BloomFadeTime=600BloomConstantDay=3BloomQuality=0BloomScreenLevelDay=50BloomCurveDay=7BloomPowerNight=30BloomConstantNight=0 BloomCurveNight=9BloomScreenLevelNight=12BloomAdaptationScreenLevel=80BloomAdaptationMultiplier=45BloomAllowOversaturation=1BloomMaxLimit=57[sSAO]UseFilter=1OcclusionQuality=2FilterQuality=1DarkeningLevel=15BrighteningLevel=20IlluminationLevel=20 AdditiveIlluminationLevel=18UseAmbientOcclusion=1UseIndirectLighting=1FadeDistance=50UseForAlphaTest=0UseForAlphaBlend=0[colorCORRECTION]DarkeningAmountDay=33ScreenLevelDay=60ScreenLevelNight=12DarkeningAmountNight=-5GammaCurveDay=-2GammaCurveNight=9ColorSaturationDay=2ColorSaturationNight=-2UsePaletteTexture=0[WATER]UseWaterDeep=0WaterDeepness=20WaterQuality=0[sHADOW]ShadowFadeStart=40ShadowFadeEnd=80ShadowAmountDay=50ShadowAmountNight=40ShadowScreenLevelDay=40ShadowScreenLevelNight=30ShadowQuality=1UseShadowFilter=0FilterQuality=2ShadowBlurRange=30[ENGINE]ForceAnisotropicFiltering=1MaxAnisotropy=8ForceDisplayRefreshRate=0DisplayRefreshRateHz=60[MOTIONBLUR]MotionBlurQuality=1MotionBlurVelocity=0MotionBlurRotation=0[PERPIXELLIGHTING]SpecularColorMin=0SpecularColorMax=100SpecularColorMultiplier=100SpecularGlossinessMin=0SpecularGlossinessMax=100SpecularGlossinessMultiplier=100[DEPTHOFFIELD]DOFQuality=2DOFNumberOfPasses=1DOFFocusRange=50DOFBlurinessRange=10
  5. Hi all I'm wondering if anyone has recommendations for using ENB with Shade. My settings are below, and I really just want a bit more 'blue' in my sky...at the moment it washes out a but much. I also think it darkens the terrain a little too much, but only a little: Here is a screenshot: It's very close, but just a little too glarey. I love what these settings do at dawn, dusk, and night though so...it's a bit of a balancing act I guess. So, if anyone can either recommend a SHADE profile that will blue up the sky, and lighten the land, but keep the striking shadows, or what to tweak in the ENB settings, I'd appreciate it //GEX Europe ENB Bloom Settings by Nick Needham [PROXY]EnableProxyLibrary=0InitProxyFunctions=0ProxyLibrary=[GLOBAL]UseEffect=0AlternativeDepth=1AllowAntialias=0BugFixMode=0SkipShaderOptimization=0QuadVertexBuffer=0EnableShaders_3_0=1UseMRTRendering=0AdditionalConfigFile=enbseries2.ini[EFFECT]EnableBloom=1EnableOcclusion=0EnableReflection=0EnableMotionBlur=0EnableWater=0EnableShadow=0DepthBias=0EnableDepthOfField=0[iNPUT]KeyUseEffect=123KeyBloom=120KeyOcclusion=121KeyReflection=122KeyCombination=16KeyScreenshot=44KeyShadow=119KeyWater=118KeyShowFPS=106[REFLECTION]ReflectionPower=60ChromePower=60UseCurrentFrameReflection=1ReflectionQuality=1ReflectionSourceSpecular=50ReflectionSourceTFactor=50UseAdditiveReflection=1ReflectionDepthBias=0UseLowResReflection=1ReflectionSinglePass=1UseEnvBump=0EnvBumpAmount=100EnvBumpOffset=100ReflectionFlip=0[bLOOM]BloomPowerDay=7BloomFadeTime=400 BloomConstantDay=1BloomQuality=0BloomScreenLevelDay=30BloomCurveDay=0BloomPowerNight=0BloomConstantNight=0 BloomCurveNight=0BloomScreenLevelNight=10BloomAdaptationScreenLevel=24BloomAdaptationMultiplier=100BloomAllowOversaturation=1BloomMaxLimit=100[sSAO]UseFilter=1OcclusionQuality=2FilterQuality=1DarkeningLevel=15BrighteningLevel=20IlluminationLevel=20 AdditiveIlluminationLevel=25UseAmbientOcclusion=1UseIndirectLighting=1FadeDistance=50UseForAlphaTest=0UseForAlphaBlend=0[colorCORRECTION]DarkeningAmountDay=25ScreenLevelDay=50ScreenLevelNight=1DarkeningAmountNight=35GammaCurveDay=-3GammaCurveNight=-3ColorSaturationDay=1ColorSaturationNight=1UsePaletteTexture=0[WATER]UseWaterDeep=0WaterDeepness=20WaterQuality=0[sHADOW]ShadowFadeStart=40ShadowFadeEnd=80ShadowAmountDay=50ShadowAmountNight=40ShadowScreenLevelDay=40ShadowScreenLevelNight=30ShadowQuality=1UseShadowFilter=0FilterQuality=2ShadowBlurRange=30[ENGINE]ForceAnisotropicFiltering=0MaxAnisotropy=8ForceDisplayRefreshRate=0DisplayRefreshRateHz=60[MOTIONBLUR]MotionBlurQuality=1MotionBlurVelocity=0MotionBlurRotation=0[PERPIXELLIGHTING]SpecularColorMin=0SpecularColorMax=100SpecularColorMultiplier=100SpecularGlossinessMin=0SpecularGlossinessMax=100SpecularGlossinessMultiplier=100[DEPTHOFFIELD]DOFQuality=2DOFNumberOfPasses=1DOFFocusRange=50DOFBlurinessRange=10
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