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Creating a single airline traffic file in FSX?

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Hi guys and gals,I'm trying to create a single airline package for FSX for Winair airlines out of St. Maarten. I thought it would be easy since that's their hub (last I checked), there are only two aircraft types required, and it would be nice to have some realistic traffic buzzing around Princess Juliana.I downloaded the latest flightplan from Avsim, the two AI models, and their Winair liveries. I'm all set to go, but I have no idea which tools will allow me to create this traffic in FSX. I tried the MRAI installer with no success, but perhaps I did something wrong.Has anyone successfully created an airline traffic file for FSX, and if so, can you tell me which tools you used? Any help would be greatly appreciated.Thanks,GG

Avid flightsimmer with a solo pilot endorsement, halfway toward my Private Pilot in the Diamond DA20 C-1 Eclipse.

 

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No I haven't done it for FSX but it seems the ones for FS2004 work perfectly. So make it for FS2004 and transfer over to FSX.Carlos

Yes, you have to create your Trafficxxxx.bgl file, using TTools as in FS2004. Then copy it to FSXSceneryWorldScenery. FSX uses the same path as FS2004.Install your AI aircraft (with suitable texture files) into FSXSimObjectsAirplanes.But note that the original FSX Traffic files are a different format to the TTools ones. If FSX detects both types of file, it will only display the FS2004 variety. That may be no bad thing, as the MS AI airlines are fictional.I hear that the clever guys out there are working on an FSX version of TTools.Brian

Thanks for the tips guys.I was hoping to avoid having to reinstall FS9, but it seems worth it if it allows me to start making my own custom AI. I've never done this before, so I wanted to start with a small airline like WinAir.At the moment, I'm using only WOAI packages in FSX, but I want to create a few other airlines to fill out the areas I fly in the most.Now I just wish I could figure out how to keep the default GA traffic in FSX while using WOAI commercial traffic.GG

Avid flightsimmer with a solo pilot endorsement, halfway toward my Private Pilot in the Diamond DA20 C-1 Eclipse.

 

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>>Has anyone successfully created an airline traffic file for>FSX, and if so, can you tell me which tools you used? Any help>would be greatly appreciated.>I have. I posted a screen of it (Northwest Airlines at Narita) a few days ago. You can probably search for Narita and find it.I used the FSX TrafficToolBox SDK which is on your disk1 FSX DVD.After getting the AI aircraft you need, the next thing you do is make a text file, such as winair_schedules.dat.And you need a text file defining your airports that Winair uses.And you need a comma-separated value file defining your aircraft types, if you use non-stock ones.Then you use the command-line tool TrafficDataBaseBuilder.exe to actually make the traffic .bgl file. Plop it in SCENERYWORLDSCENERY and you're done.It's all in the SDK. I had it up and running in about an hour or two.I wouldn't use FS2004 tools unless I had to, because the FS2004 Tools make FS2004 AI. And FS2004 AI will chase away all stock AI. Good, bad? Depends on what you want. Not for me to decide. Personally I like to have the general aviation AI be stock AI, and leave the airliners to me. You can't do that using TTools as it presently exists.RhettAMD 3700+ (@2530 mhz), eVGA 7800GT 256 (Guru3D 93.71), ASUS A8N-E, PC Power 510 SLI, 2 GB Corsair XMS 3-3-3-8, WD 250 gig 7200 rpm SATA2, CoolerMaster Praetorian

Rhett

7800X3D 96 GB G.Skill Flare  Gigabyte 4090  Crucial P5 Plus 2TB

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