December 22, 20205 yr 33 minutes ago, kdfw__ said: No worries, users will make the appropriate flight sim tradeoffs to make vr work for his/her hw. Hopefully. I think you’re going to need great hardware and a willingness to turn sliders down a lot. still downloading here, hopefully will have some direct MSFS Vr experience in a few minutes. I do see from the video linked here or in the other thread that WMR now allows 3x reprojection from 30 FPS. 30 FPS might be acceptable (almost) for flying an airliner in stable conditions, but it’s still going to trigger nausea and headaches in many with head movements, particularly with longer flights. Oz Sim Rig: MSI RTX3090 Suprim, an old, partly-melted Intel 9900K @ 5GHz+, Honeycomb Alpha, Thrustmaster TPR Rudder, Warthog HOTAS, Reverb G2, Prosim 737 cockpit. Currently flying: MSFS: PMDG 737-700, Fenix A320, Leonardo MD-82, MIlviz C310, Flysimware C414AW, DC Concorde, Carenado C337. Prepar3d v5: PMDG 737/747/777. "There are three simple rules for making a smooth landing. Unfortunately, no one knows what they are."
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