January 7, 20215 yr Commercial Member Hello community I have some questions to build a soundset for any aircraft. Since these are PCK files, how can you unpack them and also use them again as a PCK file Convert? Do they have to do this as already known wav be encoded with 16bit ? What and how exactly does the XML file work with the sound? I would be very grateful for help. Greeting
January 7, 20215 yr Commercial Member 13 minutes ago, ArezOne said: Hello community I have some questions to build a soundset for any aircraft. Since these are PCK files, how can you unpack them and also use them again as a PCK file Convert? Do they have to do this as already known wav be encoded with 16bit ? What and how exactly does the XML file work with the sound? I would be very grateful for help. Greeting Take a look at the SDK, it has a sound section.So study that. Then study the Wwise sound engine MSFS uses.
January 7, 20215 yr I haven't looked into this so can't help, but I am interested in replacing the VL3's engine sounds with another Rotax engine based default aircraft's. The cockpit engine sound is poor. If anyone knows how to do this, I'd appreciate any guidance.
May 18, 20215 yr Commercial Member Any progress on that? I want to modify or add some sounds to send more low-end to my DIY shakers on touchdown etc. but can't find a way to do that... CYYJ Victoria International Airport [BC Canada] CYOW Ottawa International Airport [Ontario Canada] CYOO Oshawa Executive Airport [Ontario Canada] CYKZ Toronto Buttonville Municipal Airport [Ontario Canada] Helicopters Vancouver Island Heliports and Seaplane Bases [BC Canada] CNC3 Brampton-Caledon Airport [Ontario Canada] Available now at FlightSimulation.RomanDesign.ca +4 Free Scenery Packs My Hard Sci-Fi novels and audiobooks: RomanLando.com
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