January 26, 20215 yr So, in UserCfg.opt there is a setting called secondary scaling. Any one know what that actually does ?
January 27, 20215 yr 8 hours ago, Glenn Fitzpatrick said: So, in UserCfg.opt there is a setting called secondary scaling. Any one know what that actually does ? No Glenn - not yet. I want to know as well. I have my primary scaling set at 75% (of 4k) at the moment in the config file, and that actually does work, although it does say 80% on the slider bar in sim, but the pixel count is at 75%. I might experiment later by setting secondary at 2, and then 0.5 to see if I notice any difference. I am also wondering if it is possible to refresh from dev mode like you can with aircraft config files after an edit, to prevent having to restart the sim all of the time after a change. Turning sharpening on and off in the config file would probably be the best way of checking this, as the difference is quite stark on mine. Rob (but call me Bob or Rob, I don't mind). I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio. Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's. Core Isolation Off, Game Mode Off.
January 27, 20215 yr Author 31 minutes ago, bobcat999 said: No Glenn - not yet. I want to know as well. I have my primary scaling set at 75% (of 4k) at the moment in the config file, and that actually does work, although it does say 80% on the slider bar in sim, but the pixel count is at 75%. I might experiment later by setting secondary at 2, and then 0.5 to see if I notice any difference. I am also wondering if it is possible to refresh from dev mode like you can with aircraft config files after an edit, to prevent having to restart the sim all of the time after a change. Turning sharpening on and off in the config file would probably be the best way of checking this, as the difference is quite stark on mine. I tend to run colour grading and film grain OFF and sharpening ON (seems to help at 1440p, though sharpening enabled does make things like fences flicker) however any changes to your settings in game will overwrite those and change them back to default. You can of course make the file read only but them any in game changes get forgotten when you exit. It is possible a powershell script at startup might be able to write the values back, not sure. Edited January 27, 20215 yr by Glenn Fitzpatrick
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