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unc1rlm

using my own ai versus megapack

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If i have an ai... (if i didn't want to use Asosbos aircraft from megapack liveries) here is the aircraft cfg...what would prevent this aircraft liveries from being seen... by psxt....I know there is something about something not being in the in the general section and something about the model name..(aircraft cfg error maybe)  This one say B-763 but was messing yesterday and never worked..anyway.. here's the cfg and a pic of the directory.. Think only way to use this ai aircraft as a standalone in MSFS is with an .air file. And also the  "isairtraffic would have to be changed to "0" and user select to "1"

[VERSION]

major = 1 ; 
minor = 0 ; 

[GENERAL]

; LEGACY
atc_type = "TT:ATCCOM.ATC_NAME BOEING.0.text" ; 
atc_model = "TT:ATCCOM.AC_MODEL_B763.0.text" ; 
category = "airplane" ; 
pilot = "Pilot_Male_Uniform" ; 
copilot = "Pilot_Male_Uniform" ; 
performance =  ; 
editable = 0 ; 
wip_indicator = 2 ; 
icao_type_designator = "B763" ; 
icao_manufacturer = "BOEING" ; 
icao_model = "B-763" ; 
icao_engine_type = "Jet" ; 
icao_engine_count = 2 ; 
icao_wtc = "M" ; 
; MODERN
;-instructor = "Pilot_Male_Casual" ; 
;-icao_generic = 1 ; 

[PILOT]

pilot = "Pilot_Male_Uniform" ; 
copilot = "Pilot_Male_Uniform" ; 
instructor = "Pilot_Male_Uniform" ; 
pilot_default_animation = "Idle1_PoseAirliner" ; 
copilot_default_animation = "Idle2_PoseAirliner" ; 
pilot_attach_node = "PILOT_0" ; 
copilot_attach_node = "PILOT_1" ; 

[SERVICES]

fueltruck = 1 ; 
baggage_loader = 1 ; 
catering_truck = 1 ; 
boarding_ramp = 1 ; 
ground_power_unit = 1 ; 
pushback = 1 ; 
small_pushback = 0 ; 
marshaller = 1 ; 
jetway = 1 ; 

[EFFECTS]

wake = fx_wake ; 
water = fx_spray ; 
dirt = FX_ASOBO_TOUCHDIRT_BIG ; 
concrete = FX_ASOBO_TOUCHCONCRETE_BIG ; 
touchdown = FX_ASOBO_TouchDown_Big, 1 ; 
contrail = FX_ASOBO_CONTRAIL_BIG ;  ### 
effect.0 = FX_EXHAUST_LEFT#(A:GENERAL ENG COMBUSTION:1, boolean)#FX_ASOBO_M_REACTORHEAT_A320 ; 
effect.1 = FX_EXHAUST_RIGHT#(A:GENERAL ENG COMBUSTION:2, boolean)#FX_ASOBO_M_REACTORHEAT_A320 ; 

[LOADING]

imagename = LOADING_FREEFLIGHT ; 
; ===================== FLTSIM =====================

[FLTSIM.0]

; LEGACY
title = FLAi_B763_ETH-Ethiopian ; Variation name
model = PW_W ETH-Ethiopian ; model folder
texture = ETH-Ethiopian ; texture folder
atc_airline = Ethiopian ; airline name
icao_airline = "ETH" ;  ### 
ui_type = 767-300w PW ; e.g. 747-400, 172
isairtraffic = 1 ; airtraffic flag for variations
isuserselectable = 0 ; flag off for non selectable planes

atc_heavy = 1 ; heavy?
atc_parking_codes = ETH ; Comma separated and may be as small as one character each
atc_parking_types = GATE,RAMP ; "ANY" / "RAMP" / "CARGO" / "MIL_CARGO" / "MIL_COMBAT" / "GATE" / "DOCK"
; MODERN
;-panel = "" ; panel folder
;-sound = "" ; sound folder
;-kb_checklists = "" ; Procedures/Checklist sibling file name
;-kb_reference = "" ; Reference information sibling file name
;-description = "$$:Generic plane for Air Traffic" ; Variation description.
;-wip_indicator = 0 ; know if the variation is good to go or still WIP : -1=Disabled, 0=Rough, 1=1st Pass, 2=Finished
;-ui_manufacturer = "$$:Generic" ; e.g. Boeing, Cessna
;-ui_variation = "$$:Default" ; e.g. World Air, IFR Panel
;-ui_typerole = "Single Engine Prop" ; e.g. Single Engine Prop, Twin Engine Prop, Rotorcraft, etc
;-ui_createdby = "Asobo Studio" ; e.g. Asobo Studio, Microsoft, FSAddonCompany, etc
;-ui_thumbnailfile = "" ; app relative path to ThumbNail image file
;-ui_certified_ceiling = -1 ; service ceiling / max certified operating altitude (ft)
;-ui_max_range = -1 ; max distance the aircraft can fly between take-off and landing in (NM)
;-ui_autonomy = -1 ; max duration the aircraft can fly between take-off and landing in (Hrs)
;-ui_fuel_burn_rate = -1 ; average fuel consumption per hour (lbs/hr) - reminder: fuel density is ~6.7lbs per US gallon
;-atc_id = "AS-SGP1" ; tail number
;-atc_id_enable = 1 ; enable tail number
;-atc_flight_number = "" ; flight number
;-atc_id_color = "" ; color for the tail number : i.e. "#ffff00ff"
;-atc_id_font = "" ; font for the tail number
;-sim = Cessna172SP ; 
 

https://imgur.com/1EPimD4

 

Thanks for any input... Since this is MSFS...would the aircraft cfg need to be formatted as above for MSFS for your program and MSFS to see the simobject?

 

Thanks,

BobM.

 

Edited by unc1rlm

Bob M

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That aircraft.cfg file does not give the information needed by AILG_MSFS. See section 3.5  from the AILG_MSFS Manual, How are liveries found...

 

 

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Please explain this:

 

here in the [General] section is the 

[GENERAL]

; LEGACY
atc_type = "TT:ATCCOM.ATC_NAME BOEING.0.text" ; 
atc_model = "TT:ATCCOM.AC_MODEL_B763.0.text" ; 
category = "airplane" ; 
pilot = "Pilot_Male_Uniform" ; 
copilot = "Pilot_Male_Uniform" ; 
performance =  ; 
editable = 0 ; 
wip_indicator = 2 ; 
icao_type_designator = "B763" ;   

 

I will look at fltsim section again but this is how it is being written by plane converter etc....Was thinking this is the format for MSFS.

 

Thanks kiek

 

BobM.


Bob M

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kiek...this is another aircraft cfg....gotta figure which program wrote it this way...does this look better? As far as it showing up...lol

 

[VERSION]
major         = 1
minor         = 0

[General]
atc_type         = "TT:ATCCOM.ATC_NAME BOEING.0.text"
atc_model         = "TT:ATCCOM.AC_MODEL_B763.0.text"
Category            = "airplane"
pilot                    = "Pilot_Male_Uniform"
copilot                  = "Pilot_Male_Uniform"
performance             =
editable              = 0
wip_indicator            = 2
icao_type_designator     = "B763"
icao_manufacturer        = "BOEING"
icao_model              = "B-763"
icao_engine_type         = "Jet"
icao_engine_count        = 2
icao_WTC              = "M"

[PILOT]
pilot                 = "Pilot_Male_Uniform"
copilot               = "Pilot_Male_Uniform"
instructor                  = "Pilot_Male_Uniform"
pilot_default_animation       = "Idle1_PoseAirliner"
copilot_default_animation     = "Idle2_PoseAirliner"
pilot_attach_node             = "PILOT_0"
copilot_attach_node           = "PILOT_1"

[SERVICES]
FUELTRUCK             = 1
BAGGAGE_LOADER        = 1
CATERING_TRUCK        = 1
BOARDING_RAMP         = 1
GROUND_POWER_UNIT     = 1
PUSHBACK              = 1
SMALL_PUSHBACK        = 0
MARSHALLER            = 1
JETWAY                = 1

[EFFECTS]
wake          = fx_wake
water         = fx_spray
dirt          = FX_ASOBO_TOUCHDIRT_BIG
concrete      = FX_ASOBO_TOUCHCONCRETE_BIG
touchdown     = FX_ASOBO_TouchDown_Big, 1
contrail      = FX_ASOBO_CONTRAIL_BIG
effect.0      = FX_EXHAUST_LEFT#(A:GENERAL ENG COMBUSTION:1, boolean)#FX_ASOBO_M_REACTORHEAT_A320
effect.1      = FX_EXHAUST_RIGHT#(A:GENERAL ENG COMBUSTION:2, boolean)#FX_ASOBO_M_REACTORHEAT_A320

[LOADING]
ImageName     = LOADING_FREEFLIGHT


;===================== FLTSIM =====================

[FLTSIM.0]
title=FLAi_B763_ETH-Ethiopian
model=PW_W ETH-Ethiopian
texture=ETH-Ethiopian
atc_airline=Ethiopian
icao_airline = ""
ui_type=767-300w PW
isAirTraffic = 1 ;
isUserSelectable = 0 ;
atc_heavy=1
atc_parking_codes=ETH
atc_parking_types=GATE,RAMP
 

 

Warmest Greets,

BobM.


Bob M

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Mine is like this:

 

[VERSION]
major         = 1
minor         = 0

[General]
atc_type         = "TT:ATCCOM.ATC_NAME BOEING.0.text"
atc_model         = "TT:ATCCOM.AC_MODEL_B763.0.text"
Category            = "airplane"
pilot                    = "Pilot_Male_Uniform"
copilot                  = "Pilot_Male_Uniform"
performance             =
editable              = 0
wip_indicator            = 2
icao_type_designator     = "B763"
icao_manufacturer        = "BOEING"
icao_model              = "B763"
icao_engine_type         = "Jet"
icao_engine_count        = 2
icao_WTC              = "H"

[PILOT]
pilot                 = "Pilot_Male_Uniform"
copilot               = "Pilot_Male_Uniform"
instructor                  = "Pilot_Male_Uniform"
pilot_default_animation       = "Idle1_PoseAirliner"
copilot_default_animation     = "Idle2_PoseAirliner"
pilot_attach_node             = "PILOT_0"
copilot_attach_node           = "PILOT_1"

[SERVICES]
FUELTRUCK             = 1
BAGGAGE_LOADER        = 1
CATERING_TRUCK        = 1
BOARDING_RAMP         = 1
GROUND_POWER_UNIT     = 1
PUSHBACK              = 1
SMALL_PUSHBACK        = 0
MARSHALLER            = 1
JETWAY                = 1

[EFFECTS]
wake          = fx_wake
water         = fx_spray
dirt          = FX_ASOBO_TOUCHDIRT_BIG
concrete      = FX_ASOBO_TOUCHCONCRETE_BIG
touchdown     = FX_ASOBO_TouchDown_Big, 1
contrail      = FX_ASOBO_CONTRAIL_BIG
effect.0      = FX_EXHAUST_LEFT#(A:GENERAL ENG COMBUSTION:1, boolean)#FX_ASOBO_M_REACTORHEAT_A320
effect.1      = FX_EXHAUST_RIGHT#(A:GENERAL ENG COMBUSTION:2, boolean)#FX_ASOBO_M_REACTORHEAT_A320

[LOADING]
ImageName     = LOADING_FREEFLIGHT

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56 minutes ago, unc1rlm said:

kiek...this is another aircraft cfg....gotta figure which program wrote it this way...does this look better? As far as it showing up...lol

 

[VERSION]
major         = 1
minor         = 0

[General]
atc_type         = "TT:ATCCOM.ATC_NAME BOEING.0.text"
atc_model         = "TT:ATCCOM.AC_MODEL_B763.0.text"
Category            = "airplane"
pilot                    = "Pilot_Male_Uniform"
copilot                  = "Pilot_Male_Uniform"
performance             =
editable              = 0
wip_indicator            = 2
icao_type_designator     = "B763"
icao_manufacturer        = "BOEING"
icao_model              = "B-763"
icao_engine_type         = "Jet"
icao_engine_count        = 2
icao_WTC              = "M"

[PILOT]
pilot                 = "Pilot_Male_Uniform"
copilot               = "Pilot_Male_Uniform"
instructor                  = "Pilot_Male_Uniform"
pilot_default_animation       = "Idle1_PoseAirliner"
copilot_default_animation     = "Idle2_PoseAirliner"
pilot_attach_node             = "PILOT_0"
copilot_attach_node           = "PILOT_1"

[SERVICES]
FUELTRUCK             = 1
BAGGAGE_LOADER        = 1
CATERING_TRUCK        = 1
BOARDING_RAMP         = 1
GROUND_POWER_UNIT     = 1
PUSHBACK              = 1
SMALL_PUSHBACK        = 0
MARSHALLER            = 1
JETWAY                = 1

[EFFECTS]
wake          = fx_wake
water         = fx_spray
dirt          = FX_ASOBO_TOUCHDIRT_BIG
concrete      = FX_ASOBO_TOUCHCONCRETE_BIG
touchdown     = FX_ASOBO_TouchDown_Big, 1
contrail      = FX_ASOBO_CONTRAIL_BIG
effect.0      = FX_EXHAUST_LEFT#(A:GENERAL ENG COMBUSTION:1, boolean)#FX_ASOBO_M_REACTORHEAT_A320
effect.1      = FX_EXHAUST_RIGHT#(A:GENERAL ENG COMBUSTION:2, boolean)#FX_ASOBO_M_REACTORHEAT_A320

[LOADING]
ImageName     = LOADING_FREEFLIGHT


;===================== FLTSIM =====================

[FLTSIM.0]
title=FLAi_B763_ETH-Ethiopian
model=PW_W ETH-Ethiopian
texture=ETH-Ethiopian
atc_airline=Ethiopian
icao_airline = ""
ui_type=767-300w PW
isAirTraffic = 1 ;
isUserSelectable = 0 ;
atc_heavy=1
atc_parking_codes=ETH
atc_parking_types=GATE,RAMP
 

 

Warmest Greets,

BobM.

Don't know, give it a try I'd say...

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i copied the one that Abraham sent me but in AILG....

Update..the only error is M:\MSFS 2020\Community\Ai Aircraft\SimObjects\AIRPLANES\Ethiopian 767-300 VHHX [FLTSIM.0] misses title.

This is the cfg:

[FLTSIM.0]

title = FLAi_B763_ETH-Ethiopian ; Variation name
model = PW_W ETH-Ethiopian ; model folder
texture = ETH-Ethiopian ; texture folder

 

I guess there are spaces in the new format for MSFS to read...so to correct this..what do I do and once I correct this..maybe my livery will show up...:)

Thanks kiek and Abraham...Maybe getting closer.....been at this for weeks and weeks.....

https://imgur.com/6UOvqEt

 

 

 

Thanks kiek,

BobM.

Edited by unc1rlm

Bob M

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17 minutes ago, unc1rlm said:

i copied the one that Abraham sent me but in AILG....its not showing up in the Community folder.....the only thing I have right now is this one aircraft.. Does it need to be inside a directory with a layout and manifest?

 

Sorry..Been working on this for weeks and getting no where FAST....lol..

 

Thanks kiek,

BobM.

Sorry, but I don't know  much about MSFS. I'll wait till somebody else comes with working AI liveries. Till then I recommend the Megaliveries pack, as stated in my documentation. 

I stick to my programs, can't do everything. 

 

Edited by kiek

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I did package it up so it has a folder and layout/manifest and the only error showing is the "title line" ...These liveries work.. i have seen them work but they don't taxi etc right..lol but I have used them with AIFP (for flight planning..bgl's) .. I know that asosbos will get around to ai's sooner  or later and I know AIG is working on it but it could be a year... Anyway...was trying to see if they work with your's  once we get thru the hurdles.....

 

Thanks kiek,

BobM.

Edited by unc1rlm

Bob M

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