March 1, 20215 yr Is there a way to make the head movement more sensitive? I mean: turning the head 20 degrees IRL translates into an almost 1:1 movement in game, which is fine, in theory, but due to the small FOV of the headsets, to see the wing out of the side windows in some planes, or look at the tail, you need to rotate your whole body, which is unnatural. R5 3600 - GTX 1070OC - 32GB 3200 - NVME - 3440x1440 160Hz - VR(Quest 2) GarbagePoster™
March 1, 20215 yr I'd suggest to never even suggest this kind of things! It is what Track IR must do, but for VR it is breaking the golden rule: https://forums.flightsimulator.com/t/bug-feature-fs2020-is-breaking-the-vr-golden-rule-dont-move-the-camera-the-user-is/344861?u=cptlucky8
March 1, 20215 yr Author I had motion sickness for a week or so after getting the VR, now it's completely gone. I asked if there's a way to set this, not to make it like this for everyone. Bsobo doesn't make changes based on what I write on AVS anyways.🙂 R5 3600 - GTX 1070OC - 32GB 3200 - NVME - 3440x1440 160Hz - VR(Quest 2) GarbagePoster™
Archived
This topic is now archived and is closed to further replies.