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FSX Making lightpoles

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Hi,Have a weird problem:Try to make a ligtpole with a landing light effect on it casting a light spot on the ground, but I cannot make it work. People gave me directives, easy to follow, but without succes.Maybe I forget something... it's very frustrating.Maybe I should work with an .xml code (via template ?).I used an example .xml made for FS9 and compiles it with FSX compiler... and this works well, but no lights casted onto the ground. Only a glowing light.When I was looking on my scenery for this light I just made, I saw an AI aircraft taxi to the runway without taxi lights on (only a light on the tail)... strange. Then I did a repair of FSX, but without result.I need help !Screenshot shows how it looks like in FS2002 (althout with another light setup of course). I want the same display in FSX.Regards. Jos

Hi,Try to make a ligtpole with a landing light effect on it casting a light spot on the ground, but...So, nobody ?Screenshot shows a poor light and no lightbeam, even no lightspot on the ground. The light is not bright enough. How can I make things better and brighter as in reallity ?Greetz. Jos

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Look on the ground behind the light pole... I had to rotate the little "box" the fx_landing.fx is attached to 180 degrees, and tilt it down about 52 degrees...http://img401.imageshack.us/img401/4479/ciifsx000010ja0.jpgHere it is in the sim as an aircraft... I find it a lot faster to test scenery objects an a dummy aircraft until I'm satisfied that it's working as expected. It's a lot faster! ;)

Fr. Bill    

AOPA Member: 07141481 AARP Member: 3209010556


     Avsim Board of Directors | Avsim Forums Moderator

Brilliant idea, Bill. Make all objects as airplane models first, reload at will with no scenery database reconstruction. Just brilliant. Thanks.You airplane guys can teach us something.Best regards.Luis

do.png Hot, humid Caribbean paradise!
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>Brilliant idea, Bill. Make all objects as airplane models>first, reload at will with no scenery database reconstruction.>Just brilliant. Thanks.>>You airplane guys can teach us something.What I've done is create a new folder in FSX's Airplane folder cleverly named Scenery Test...It has a very minimal "panel" which consists mostly of light switches and radios, so I can test visibility and animation conditions.The model folder has a model.cfg file like this:[models}normal=SceneryTestinterior=SceneryTestBy listing the same model for the "interior," this allows me to view the interior of the "scenery model" and "walk around" using the normal keyboard commands.Of course, this is only possible because FSX scenery .mdl and aircraft .mdl files are compiled identically... :)

Fr. Bill    

AOPA Member: 07141481 AARP Member: 3209010556


     Avsim Board of Directors | Avsim Forums Moderator

Hi,This is all very nice, but till now I have no result. Cannot make the light brighter (with cloning nor with multi attachpoints).Greetz. Jos

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>Hi,>>This is all very nice, but till now I have no result. Cannot>make the light brighter (with cloning nor with multi>attachpoints).>>Greetz. Jos

Fr. Bill    

AOPA Member: 07141481 AARP Member: 3209010556


     Avsim Board of Directors | Avsim Forums Moderator

Hello,"""What is it you actually want "brighter?" The ground splash or the "light bulb?"If the ground splash is any brighter the taxi guide lines will be washed out.If it's a "light blub" you want, create the "bulb" as an object and apply texture.bmp and a texture_LM.bmp lightmap to it."""--------------The lightspot or ground splash of course. The whole setup isn't very convincing. An aircraft landinglight has a more effect than what the example another designer (on www.fsdeveloper.com )let see. Your screenshot let us see more brightness. Is this screenshot taken in FSX and on an airport you had made ? So yes, well I like to do the same... but I suppose that the brightness can be altered.Maybe we must choose for an aircraft instead a scenery MDL in order to obtain really light this name worthty. And go arround the exclude bug.Hope after the New Year days, a solution comes and we can bring the airports to live during the night.Regards. Jos

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>Maybe we must choose for an aircraft instead a scenery MDL in>order to obtain really light this name worthty. And go arround>the exclude bug. I'm only testing the light pole as an aircraft object. The same object will work precisely the same way if compiled as a .BGL scenery object placed with XML code...This entire conversation really belongs in the Scenery forum though... ;)

Fr. Bill    

AOPA Member: 07141481 AARP Member: 3209010556


     Avsim Board of Directors | Avsim Forums Moderator

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