April 15, 20215 yr UHawk VR is using signed distance fields to reduce amount of unnecessary sampling, which allows much higher fidelity clouds with little performance impact and practically no artifacts. Remember - you can't have all of those at the same time, so what's the compromise? Well, they are also static: https://blog.uhawkvr.com/rendering/rendering-volumetric-clouds-using-signed-distance-fields/ PC specs: i5-12400F, RTX 3070 Ti and 32 GB of RAM. Simulators I'm using: X-Plane 12, Microsoft Flight Simulator (2020) and FlightGear.
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