April 2, 20215 yr Monthly-connected VR Headsets on Steam Each month Valve collects info from Steam users to determine some baseline statistics about what kind of hardware and software is used by the platform’s population, and to see how things are changing over time, including the use of VR headsets. The data shared in the survey represents the number of headsets connected to Steam over a given month, so we call the resulting figure ‘monthly-connected headsets’ for clarity; it’s the closest official figure there is to ‘monthly active VR users’ on Steam, with the caveat that it only tells us how many VR headsets were connected, not how many were actually used. While Valve’s data is a useful way see which headsets are most popular on Steam, the trend of monthly-connected headsets is obfuscated because the data is given exclusively as percentages relative to Steam’s population—which itself is an unstated and constantly fluctuating figure. To demystify the data Road to VR maintains a model, based on the historical survey data along with official data points directly from Valve and Steam, which aims to correct for Steam’s changing population to estimate the actual count—not the percent—of headsets being used on Steam. A New Record Three Months Running The number of monthly-connected headsets on Steam has seen strong growth in the prior two months, seemingly boosted by Quest 2 which last month became the most popular headset in use on the platform. Now, for the third month in a row, we’re seeing a new record high number of monthly-connected headsets, both in proportion and total count. This month the count reached 2.4% of Steam users, which we estimate to be just over 3 million headsets. To put the milestone into perspective: it took 41 months for Steam to reach 1 million monthly-connected headsets but just 11 months to add another 2 million for a total of 3 million monthly-connected headsets. Year-over-year, the number of headsets is up 119%. Historically it’s common to see spikes in the number of headsets on Steam just after the holidays (accounting for holiday buyers trying out their new headsets), but this time around we’ve seen sustained growth since the holidays, with the count even accelerating in March. Looking at VR adoption on Steam compared to some other metrics gives an idea of how it stacks up. At 2.4%, VR adoption on Steam is steadily encroaching on the total number of MacOS users using Steam on a monthly basis, while the growth of users with 8+ CPU cores is so far outpacing VR. We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically. Devons rig Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB / 1x Samsung - 970 EVO Plus 2TB NVMe / 1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
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