August 8, 20214 yr With SU5 the maximum possible altitude has decreased from 275,000 feet to 249,999 feet. It does seem to internally track your altitude above this level if you have positive vertical speed as it will take some time with negative vertical speed before you drop below 249,999 again. In no case can your aircraft actually go higher than 249,000 feet except in slew mode, where the old 275,000 foot limit is still in effect. Maximum airspeed however has been increased from ~2700 KTAS to ~7100 KTAS. This is about half of orbital velocity for low Earth orbit and at 250,000 feet looks similar to watching the earth pass below from orbit. Strangely, properly designed/modified aircraft maintain control surface authority even at 250,000 feet, although they can be very unstable at high speeds. Edited August 8, 20214 yr by N7470
August 8, 20214 yr I wonder if we can model blue origin or virgin galactic low orbital spaceships in MSFS. Their operating altitude seems to be above 250K but not terribly over by too much (283K to 348K) Maybe Asobo is just thinking ahead and will release a DLC down the road to remove the limitation : )
August 8, 20214 yr Author Engines.cfg has some hints that rocket propulsion is/will be supported: engine_type = 0 ; 0=Piston, 1=Jet, 2=None, 3=Helo-Turbine, 4=Rocket, 5=Turboprop but I don't know what else needs to be in engines.cfg for rockets. The default aircraft have different subsections depending on engine type and none of them have rockets.
August 8, 20214 yr 5 minutes ago, N7470 said: Engines.cfg has some hints that rocket propulsion is/will be supported: engine_type = 0 ; 0=Piston, 1=Jet, 2=None, 3=Helo-Turbine, 4=Rocket, 5=Turboprop but I don't know what else needs to be in engines.cfg for rockets. The default aircraft have different subsections depending on engine type and none of them have rockets. Well true. But ray tracing is an option in usercfg.opt as well. These things seem to be just long term place holders for potential future use.
August 8, 20214 yr 8 minutes ago, N7470 said: Engines.cfg has some hints that rocket propulsion is/will be supported: engine_type = 0 ; 0=Piston, 1=Jet, 2=None, 3=Helo-Turbine, 4=Rocket, 5=Turboprop but I don't know what else needs to be in engines.cfg for rockets. The default aircraft have different subsections depending on engine type and none of them have rockets. I think FSX had this also. 🤔 ASUS Prime Z490-A / i7-10700K / RTX 4080 / G.SKILL Ripjaws 32GB / Lian-Li PC-O11 Dynamic case
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