August 17, 20214 yr In P3D 5.2 HF1 I found that textures remained blurry at a shorter distance than in previous versions and their loading during flight was slower but I solved it by inserting an old configuration TEXTURE_SIZE_EXP = 10 in Prepar3D.cfg - [TERRAIN]. It should be borne in mind that you need a performing hardware, I have a Gigabyte RTX 3080 Ti 12 GB - RAM 32 GB 4000 Mhz and an SDD M2 Samsung 980 PRO 1T because with TEXTURE_SIZE_EXP = 10 the VRAM increases considerably but the textures they are perfect on any scenario even at considerable distances.
August 17, 20214 yr Author I verified that even with TEXTURE_SIZE_EXP = 9 the scenario as well as being loaded faster takes up less VRAM with textures without blurring.
August 17, 20214 yr I used to use this setting in 5.0/5.1 but found that I was OOMing even with 16GB VRAM! So I just settled for 9. I haven’t tried in 5.2 with the VRAM improvements, maybe I should! Cheers Bully. AMD Ryzen 5900X - Asus Crosshair VI Hero - G.Skill 32GB (2x16GB) 3000 C14 DDR4 @ 3600 14-14-15-14-28-42 AMD Red Devil Radeon 6900XT 2700/2112 1125mv - 3 x Iiyama G-Master GB2888UHSU 4k @ 11560x2160 Saitek X-55 Rhino - Track IR5 - Obutto Sim Cockpit + Triple Monitor Stand - Fancy some Techno? https://www.mixcloud.com/dj_bully/
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