February 20, 20224 yr Author Sorry for not responding again, now it was the flu and I stayed in bed for a few days. Fortunately it was no Covid. On 2/16/2022 at 7:32 AM, mpo910 said: Yes. Wait but definitely report your finding over at LM Support Forum. Marcus Thanks a lot, will do that, Marcus! It's always great to have someone who has a bit more insight into the development and testing process of P3D. On 2/16/2022 at 3:14 PM, RobPol471 said: Hi Adrian, If you haven't done it, try in P3D - Options - World - Autogen and Scenery Draw distance to set it to Medium. I had frequent stutters with Autogen on Very Hight who disappeared by switching to Hight while in the EFHK pay scenario I have to put Medium to make the stutters disappear. Thanks for the tip, RobPol471! I always used only the Medium setting for the Draw Distance. Maybe that's also the reason why I got only small stutters in default EFHK in comparison to custom scenery areas. You can see my P3D settings here: https://imgur.com/a/m30aARH (since I've taken the picture I only turned off 'Bathymetry' and reduced the Water quality a bit) On 2/17/2022 at 10:45 PM, mspencer said: Are there any real clues on this out there? It appears 5.3 is the culprit. I'd like to mention again that I'm pretty sure I experience this issue since P3D v5.1 HF1. It started around June/July 2021 for me. I completely skipped the P3D v5.2 versions. On 2/19/2022 at 3:30 AM, okupton said: I was having stutters and removed envtex/envshade and reinstalled the prepar3d client installer. That fixed the stutters for me. Haven't tried this yet. I only disabled the Add-Ons itself (add-on.xml) with Lorby's Addon Organizer but I think I didn't uninstall Envtex/Envshade. I will try this out, thank you very much! Thanks to everybody! Kind regards Adrian Edited February 20, 20224 yr by Rasta_Dude Asus ROG Strix X470-F Gaming Mainboard AMD Ryzen 7 2700X (no OC) Zotac Nvidia GeForce RTX 2080 AMP! Edition (8 GB VRAM) Kingston SK Hynix 64 GB DDR4 RAM (4 x 16 GB) Samsung 970 EVO 2 TB NVMe SSD
February 23, 20224 yr Author Just wanted to add here that uninstalling Envtex/Envshade unfortunately did not solve the issue for me. I disabled AND uninstalled it this time. So I just wait until a new P3D update comes out and see what they've fixed. Thanks again to everyone here! Kind regards Adrian Asus ROG Strix X470-F Gaming Mainboard AMD Ryzen 7 2700X (no OC) Zotac Nvidia GeForce RTX 2080 AMP! Edition (8 GB VRAM) Kingston SK Hynix 64 GB DDR4 RAM (4 x 16 GB) Samsung 970 EVO 2 TB NVMe SSD
December 12, 20223 yr I was experiencing the same issue in P3D v.4.5; finally found the issue - seems as though P3D saves some sort of flight file automatically. I had turned on 'auto-save' in FSUIPC thinking that app would automatically save changes to any settings made in FSUIPC automatically. Turns out - P3D was auto-saving the 'flight file' which was causing the annoying stutter. So, the stutter I was experiencing within my hardware setup at least, has been solved!
December 16, 20223 yr Hi, I had a similar behaviour as soon as I injected Ai planes with vPilot. My system, which ran since many months smooth and stable, dropped down to the single FPS range. The solution was hard to find: an windows update forced the audio device in P3D back to the standard window audio device. I set this value back in P3D to the audio device I use and my frames with AI planes got back. So check your audio device in P3D and set it explicitely to the device you want to use - not to Windos standard. Rgds Reinhard
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