January 29, 20224 yr OK, you can see what hardware I have as my system in my signature. Some additional info: I use Virtual Desktop now rather than AirLink. I was never able to get clarity in the cockpit and stop stuttering on the ground with AirLink. Here is the issue I opened this thread for: I can get clarity in the cockpit by setting SteamVR settings and in-sim settings, but once I have clarity in the cockpit, I start to have overall latency numbers in the 70's and 80's. If I start lowering settings to bring down the overall latency, I start losing all the clarity I just got. The high latency I am getting is all from the sim. In other words, when I look at the SteamVR performance overlay, all of the latency numbers for network, etc. are very low. It's the "Game" latency that's so high. I have the Low Latency parameter in the Nvidia Control Panel set to Ultra. I have the graphics quality in SteamVR set to 150%. In Virtual Desktop I am using the Ultra graphics quality (I have a 3090) and a bit rate of 100Mbit. I have the in-game render set to 100. Most other things are on Medium. TLOD is at 250 and the OLOD is at 125. I am hoping someone can help me figure out why my latency is so high in game without me having to lose all clarity of everything, especially the cockpit. And in case you're wondering, I have custom prescription lenses in my Quest 2, so it's not my eyes. And every other game I have tried has been crystal clear with no stuttering so it comes down to what am I doing wrong in configuring things for MSFS. I humbly accept all suggestions/guidance anyone is willing to give me. One other thing: not sure if my signature mentions I am running Windows 11 and I am on DX11 in game. Case: (Lian Li PC-011 Dynamic XL), PSU: (MEG Ai300p pcie 5 & ATX 3.0), Motherboard: (ASUS TUF Gaming x670E-PLUS WIFI 6E), CPU: (AMD Ryzen 7 7800-X3D) Memory: (G.Skill Trident Z5 NEO RGB Series 64GB DDR5 6000), GPU: (Zotac Gaming GeForce RTX 4090 AMP Extreme Airo). CPU Cooler: (ASUS ROG Strix LC RGB 360) Fans: (7 Corsair LL Series 120mm RGB)
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