March 13, 20224 yr NOTE: Those of you familiar with P3D know the multiple view options available. For some reason the appropriate view command (view (pan)) eluded my tired ole’ eyes. I was using the Look commands (up, down, left, right). Changing to view commands allowed my 8-way hat to work as expected. Problem solved! PS. I don’t regret buying A&Os and I’m sure I will have many uses both in P3D and MSFS in the future. Lots to explore and test! Howdy all. Subject is why I purchased As&Os from Flight One yesterday. The VelocityOne Yoke/Throttle combo is very nice and very well apportioned. It has a well designed and working rudder controller, independent brakes, both GA and Jetliner power plant controls and four independent hat type controllers, two are four way and two are eight. It is the eight ways that are vexing me and why I came to procure A&O. My current setup consists of both an MSFS and P3Dv5.3 install. MSFS has a robust set of presets for the VelocityOne, but not so much in P3d. I was mapping directly into P3d with reasonable success, until I went to map the eight way hats. I found that while MSFS and Windows Joy.cpl both say the eight way hat are generating eight separate and mappable key presses, P3D says it sees only one. The goal here is to have panning in the cockpit and while the four way hats do map correctly and allow me to pan up, down, left/right I miss the finer granulated control I had with my old Logitech Stick with eight way hat so I tried the demo and quickly discovered I could map the eight ways in P3D and that brings me to my question of this forum. Using the simulator event and the view subsection I can map all the eight cardinal points of the eight way hat, and it functions to a degree but I find that it to be choppy, not smooth. My questions are 1.) is that just the way that works? or 2.) Is that the wrong way to map the hat and is there a better solution? TIA, -B Edited March 13, 20224 yr by btacon
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