April 1, 20224 yr Unlike the other thread, this is not an April fool day's joke: https://forums.flightsimulator.com/t/sim-update-9-release-notes-1-25-4-0/507653 RELEASE NOTES 1.25.4.0 If you are playing on PC, some packages in your community folder may not have been updated and, as a result, may have an unexpected impact on the title’s performance and behaviour. Please move your community package(s) to another folder before relaunching the title if you suffer from stability issues or long loading times. If you would like to help test specific line items in the release notes, click here. 2 Release Notes A new Spotlight Event landing challenge is available for you to fly, featuring the Cessna 172 Skyhawk landing at Kingston Airport in Nevada. CFD simulation is now available on the Cessna 172 Skyhawk G1000 and can be enabled by aircraft creators. a. Click here to provide feedback on the new CFD simulation 2 Stability Several crashes have been fixed across the title Ongoing performance optimization work Fixed parsing of XML gauges on Xbox that prevented the correct loading of some files Navigation/Traffic AI aircraft will no longer get expedite requests ILS can now be received when the aircraft is slightly below the antenna Changed the way we handle several ILS on the same frequency (better handling of opposite runways having the same ILS frequency) Weather Fixed popcorn clouds are present over a clear sky in Live Weather Reduction of clouds banding that appear at close range Properly save and load cloud density from WPR files AUDIO Switched to Azure Neural Text-To-Speech technology Fixed attenuation distance in cockpit for AI SimObjects using legacy wavedata pipeline Activity It’s now possible to delete flight files from the cloud storage Fixed extra flight saved after landing at an airport after ‘continue’ Fixed “Look Ma, no hands!” achievement Planes GENERAL 17. DoubleHorizontalGauge and DoubFixed values shown in the Fuel in-sim panel when setting one of the sliders to 0% 18. leVerticalGauge can now receive valuePrecision tag from panel.xml 19. Fixed ice continues to accumulate on aircraft’s windshield after Icing Effect is set to Off 20. Fixed an issue that caused text to render incorrectly with certain fonts 21. Added an optional settings to camera.cfg files allowing to change the distance between the external camera and the plane 22. Added capability to send multiple arguments to JS views (with H events) from the xml 23. Added Subtract keyword support (typo) in panel.xml parsing 24. Rename cameras NodeToHide parameter with better naming : VarToggle 25. On a turbine engine, you can now adjust the maximum rate at which N2 progress (below low_idle_n2) 26. Fixed empty CG Position does not reset to default when reset button is pressed in the weight and balance menu 27. Corrected an issue that prevented a tooltip from showing on the light controls of floaters plane 28. Corrected an issue that caused the windshield icing to be unaffected by the icing options 29. Changed FuelSystem Tank level SimVars to be settable 30. Corrected an issue which would sometimes cause the fuel & payload page to incorrectly calculate the fuel load of some tanks 31. Added missing inputs for NAV3 & NAV4 to match their NAV1 & NAV2 counterparts 32. Added new parameters for better control of the new propeller simulation 33. Improved the debug information for the new propeller simulation 34. New debug feature for easier debug & adjustment of aircraft stall behaviors 35. Improved debug information for debug & adjustment of aircraft moment of inertia 36. Fixed problem with FLCH and planes that are using the new propeller system 37. Improved aircraft force debug visualization to visualize soft body fuselage rigidity simulation 38. Added new simulation of fuselage rigidity impact on aerodynamics (soft body simulation) 39. Improved information on Debug Aircraft Engines debug window and fixed an issue with some data on fixed beta aircraft 40. Change overspeed limit based on the reference speed above mach2.5 : max speed is considered as EAS and not IAS (only above M2.5) F/A-18E/F Super Hornet Please use this thread for genera F-18 feedback. 41. Course steering arrow has now the correct shape 42. Connect Auto Sequential Steering to Autopilot 43. Added Auto Sequential Steering feature 44. Added display Tacan information and bearing on external HUD 45. Changed external HUD Angle Of Attack Indicator to support Navy Indicator 46. CRS and HDG/TRK switch will accelerate when hold 47. Fixed clicks triggered when right click on mouse with pad plugged 48. Fixed Waypoints and sequences management system 49. Added Course Selection 50. Display Nose Wheel Steering modes on HUD 51. Lower max HUD brightness to avoid blurred fonts 52. Improved the Aural Warnings 53. Improved to allow you to insert a waypoint in a sequence without entering its LatLong 54. Improved external HUD by displaying the airspeed in Mach 55. Improved by ensuring that it does not have access to the Radio Altitude at high bank angles 56. Adjusted Mach and drag coefficient to match real max speed at sea level 57. Corrected an issue with the afterburner not properly getting disabled when the throttle is set below it’s range through its InputEvent 58. Corrected the behavior of the flaps while on the ground 59. Corrected an AP conflict when attempting to hold an altitude with the autothrottle active on some plane 60. Corrected an issue that would sometimes cause the plane to spawn with invalid throttle position 61. Added an Axis key to control the Nosewheel steering 62. Added the NAV3/NAV4 version of the keys that were missing them 63. Corrected an issue that would cause the Magneto’s Tooltip to always show the values of Engine 1 64. Corrected an issue that inverted the bank of the F18’s Standby Attitude Indicator 65. Corrected an issue that caused the AOA Indicator of the F18 to stay enabled with gears raised 66. Prevented a fixed view to clip through the plane 67. Fixed folded wings aerodynamics 68. Afterburner power ratio improved to match acceleration time at all altitudes 69. Corrected an issue that would cause the F18’s Autothrottle to disable when pressing the flaps up key while already at the up position 70. Fixed issue with HUD pitch ladder moving when rudder is applied 71. Fixed the wheels contact points 72. Fixed decals on the left and right panel who had bad naming 73. Fixed the HMD color glass Boeing 787-10 Dreamliner Corrected an issue with the STD button which has a behavior inconsistant with the mins button Fixed minor display issue with CDU Approach REF page highlight Fixed error in CDU FlightPlanning flow which prevented user from choosing a STAR Boeing 747-8 Intercontinental Corrected an issue that caused the aircraft to spawn with the AP disabled when spawning in flight Corrected an issue that prevented the steering wheel from being moveable while the plane is not moving Fixed FMA initial state Fixed TO/GA button effect on A/T Fixed wrong flaps position animation Airbus A320neo Corrected an issue that caused the Alpha Protection to be unable to trigger the TOGA Corrected an issue that caused the AP maximum altitude to be too high Cessna 172 Skyhawk G1000 Ported to new propeller system CFD simulation now used for this aircraft Adjusted engine wash on roll to have the left turn tendancy experienced in real flight Corrected flaps section on the ski version Added assymetric trim tab values to match real aircraft trim deflection Updated flight model to match real recorded data behavior Added fuselage rigidity soft body simulation Cessna 208 B Grand Caravan EX Corrected the behavior of the 208B’s DeIce system Beechcraft King Air 350i Corrected an issue that prevented the YD/AP button from properly disconnecting the Yaw Damper Cessna Citation CJ4 Plugged in Standby Attitude Display Switch Corrected a number of small bugs on the behavior of the switches Zoom button below the left MFD rotates on the right axis upon interaction Daher TBM 930 Improvement on TBM throttle feather animation Volocity Corrected an issue with the behavior of the Volocity’s Attitude Hold button Diamond DA40NG Navigation lights added Camera no longer crosses the seats in cockpit view No more textures or flickering when Frost is activated (inside and outside) Holes in the cockpit around the doors and windows have been fixed Cirrus SR22 Navigation lights has been added on the wings Flickering on the screens of instruments when camera is far from the plane has been fixed Added a CoPilot view World New vegetation debug tool for trees & vegetation with drawing distances Added new Asobo office in Bordeaux, France UI Various minor UI fixes Ingame Panels will no longer be distorded when changing screen ratio Wishlist items are now sorted based on the date they were added in the marketplace The marketplace wasn’t showing generic purchase and download pipelines error anymore See all rating filter added to the rating filters On the marketplace, an item’s required space is now displayed before downloading it Peripherals Tobii Head Tracking Sensitivity: Pitch/Yaw, Head Tracking Sensitivity: Roll, Head Tracking Sensitivity: Position not saved properly Eye tracking reset is remappable Extremity Dead zone and reactivity settings are now properly saved Corrected an issue which prevented the “Toggle Freelook” button from working while in freelook Cursor inputs can now be remapped Inverted Flaps & Spoiler axis for the Thrustmaster TCA Boeing Throttle default profile Added a new axis type input for nose wheel steering Multiplayer Xbox Live invitations for private reno lobby are now working Fixed a rare bug when player could be stuck in a group without the possibility to leave it SDK Devmode Making all devmode windows resizable from all edges with mouse Devmode: add more console information for the screenshot tool SDK: enable model merging and model attaching feature Deactivate all lights on Resync to avoid inconsistent light behaviour Teleport window: add the ability to look for an airport name Aircraft Capture Tool: Fix aircraft moving when using “SimState” option SDK: Added a new aircraft sample to show how to create and use custom RTC animations Aircraft Capture Tool & SDK Screenshot buttons: Added console logs when screenshots fail Aircraft Capture Tool: Fix wrong size & extension for aircraft thumbnail when using marketplace editor “Capture aircraft thumbnail” button Fixed output path for SimObjects when creating a new package The Error/Warning/Message buttons in the console now remain functional even when the console is spammed The Aircraft Selector now shows invalid aircraft as greyed out Fixed the Delete button in the Material Inspector Fixed ClientID/SendID issues in SimConnect server (clients won’t receive exceptions triggered for other clients anymore) The FX Templates/Instances Debugger now shows more meaningful information The Aircraft Editor now includes the “Debug CFD” and “Debug Stall” options Renamed some Visual Effects for easier debugging (GUIDs unchanged) Added colors to error messages in CMD console output Fixed console message search clear making the message disapear, now will auto scroll to the selected message after search clear Fixed messages not appearing in console if they were the same but at different timestamps Visual Effects Editor Fixed GravityVectorNode not taking input scale into account Fixed node creation menu accessible with no document opened Node creation menu is divided into categories, has a search filter and alphabetical ordering New SetScale node New ParticleVelocityRotationAxis & ParticleVelocityRotationRate attributes moved color1 and color2 of static mesh to set/ childproperty exposed colors used with the material code “Afterburner” into the static mesh block of the VFX graph SimVars Added GPS GSI SCALING and GPS CDI SCALING writable vars to control the full- scale deflection of HSI CDI NEEDLE and HSI GSI NEEDLE when in GPS mode Added write ability for GPS VERTICAL ANGLE, GPS VERTICAL ANGLE ERROR, and GPS VERTICAL ERROR, which can be used while in GPS OVERRIDDEN to control HSI GSI NEEDLE Added GPS HAS GLIDEPATH writable var which can be used while in GPS OVERRIDDEN to control HSI GSI NEEDLE VALID when in GPS mode Fixed issue where writing GPS WP PREV ID and GPS WP NEXT ID would truncate last character AUTOPILOT VERTICAL HOLD VAR will no longer automatically change signs when the selected altitude moves from above the plane to below while in AUTOPILOT AVIONICS MANAGED Set FUEL TANK QUANTITY now converts unit to gallons RequestFacilitiesList now returns the entire list of facilities ModelBehaviors Added RNAV_ENABLED option to CDI template, which allows the CDI template to instead source from HSI CDI NEEDLE, HSI CDI NEEDLE VALID, HSI GSI NEEDLE, and HSI GSI NEEDLE VALID JS API Added second parameter (bool) to SET_NEAREST_INTERSECTION_FILTER which controls whether or not terminal intersections should be returned by the nearest search session Scenery editor The “Object type” selection box from the Object window is now sorted alphabetically Fixed camera resetting its position when adding a new object to the scene Fixed one- click placing preview for projected meshes and control towers Removed profile editor in Light support properties. Replaced it by two drag float values for start and end points altitudes Fix Polygons not saving their hierarchy information properly Fixed incorrect hierarchy when loading a project with the “load this QMID scenery” button New keyboard shortcuts for the scenery editor Fixed runway n°36 having wrong display name “Runway 0” Now the buttons under the Scenery list (“duplicate”, “delete”, etc) are always visible and only greyed out when not usable Added “Target group” as an option of the “Move to” submenu of the right- click menu Fixed crash when trying to import an airport using the importer from APX Fixed Hide/Unhide not working for projected meshes Fixed light support not working when there is no runway Better display for runway marking option. Display invalid field in red in airport properties Fixed orientation of the debug arrow for hold shorts Fixed freeze when setting a big length for runways Fixed “apply flatten” that doesn’t update the ground geometry Fixed jetways linking Fixed crash when placing an ortho painted line Fixed crash when removing point during polygon creation Fixed bug when clearing material field Added “use low resolution altitude” Added VectorPlacement: allow to generate line of objects Fixed crash when one click placing parking gate Aircraft editor Fixed min/max_design_mp expressed in the wrong unit Fixed typo and removed Pos Apex Long as it is not used in the Sim Project editor Fixed empty package name when failing to clean a project while it’s being used Simulation now stays on pause after loading a project Fixed cpu hang when building aircraft package WASM Create Wasm Debug Window which displays information about wasm module, gauges Custom Key Events are now well received by event_handler function Edited April 1, 20224 yr by abrams_tank i5-12400, RTX 3060 Ti, 32 GB RAM
April 1, 20224 yr Wow, and now downloading 1gb so far, 4.2gb when launched. Edited April 1, 20224 yr by Car147 AMD Ryzen 7 5800x3d, MSI X570 Pro, 32 gb DDR4 3600 ram, Gigabyte 6800 16gb GPU, 1x 2tb Samsung NvMe , 1x 2tb Sabrent NvME, 1x Crucial 4tb Nvme M2 Drive
April 1, 20224 yr This is great, we have three threads covering the SU9 beta! 🎉 7950X3D | RTX 4090 | 64GB DDR5
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