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Hungarian Excursion

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This flight takes us around parts of Hungary.

We depart from Zalakaros (LHZK) and follow the shore of Lake Balaton. The scenery includes many points of interest along the southern shore. Some of them are marked as waypoints. Our first landing is at Dunaujvros (LHDV). From here, we follow the river Danube towards Budapest. We land at Budaors (LHBS) and then follow the river through the city. Again, there are many POI, most of them along the river. After visiting Budapest, we turn west and land at Farkashegy (LHFH). Just a few miles north, we land at  Harmashatarhegy (LHHH). Now we fly around the northern part of Budapest and land at Veresegyhaz (LHVE). The next landing is at Godollo (LHGD), and after so many landings, we need a longer leg. Our next stop is at Szolnok (LHSN) before we turn south. We then reach Szentes (LHSZ) and continue south until landing at Szeged (LHUD). Now we turn north again and reach Kecskemét (LHKE). About 30 miles northeast, we land at Kiskunlachaza (LHKK). Today's destination is Budapest's International Airport Liszt (LHPB)


The flight has 350 miles and 11 landings. We want to cruise at about 160 to 180 knots. I will be in the C414, please fly what you like.

Flight plan: Here

Additional scenery:

Most airports and many points of interest are made by the Hungary VFR team and are available for free at ORBX:

Hungary VFR Airports - Microsoft Flight Simulator - Orbx (orbxdirect.com)

Hungary VFR Landmarks - Microsoft Flight Simulator - Orbx (orbxdirect.com)

Time and Weather
Please set the simulator for a 1:00 pm local departure.
We typically prefer real weather.

Multiplayer Particulars
Date and time: Wednesday, June 1, 2022. 1800 UTC
Where: AVSIM RTWR Teamspeak - Casual Flights Channel
Teamspeak Server Address: ts.teamavsim.com
Microsoft Flight Simulator Multiplayer: United States East server.

If you want to help others enjoy the multiplayer experience, don't forget to enter your aircraft details on the multiplayer spreadsheet (linked  here
). Your courtesy will save others a lot of time and effort. Thanks!



Gunter Schneider

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