August 4, 20223 yr I'm on a 1440p monitor and I'm about to experiment with DSR Factors turned on so I render at 4K - what other settings in MSFS should/could I turn down? For example, is texture supersampling set at 8*8 just overkill and duplicating what the DSR factor is doing? Anyone already gone through this and can recommend what should be turned down as surplus to requirements with DSR factor turned on? CPU Ryzen 7800X 3D RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090 Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440 Internal Storage 1TB NVMe PCIe SSD External Storage Three 4Tb HDs
August 4, 20223 yr Can't see any point in rendering at 4k if you only use a 2k monitor. 110 or 120 render scale is more than sufficient. I set my supersampling at 6x6 as 8x8 costs too many fps. I only use a render scale of 100 for the same reason. I also lock fps at 30 for a smoother performance as it taxes my hardware far less. I may be able to increase things a bit once I upgrade my 5600X having recently upgraded from an RTX3070 to an RTX 3080 and monitor from a 1080 24 inch to a 1440 32 inch. Edited August 4, 20223 yr by cianpars Ryzen 5800X3D, Nvidia RTX5080 - 32 Gig DDR4 RAM, 1TB & 2 TB NVME drives - Windows 11 64 bit MSFS 2024 Premium Deluxe Edition Resolution 2560 x 1440 (32 inch curved monitor)
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