September 9, 20223 yr Hey guys, i started using VR googles, which demands a lot of performance though. I have a 3060 Ti and an intel 11900K CPU. I'm using the recommended settings from GeForce experience, which give me solid 22 FPS. However, if I change some settings within MSFS (object of detail, reflections), there is alsmost no change in FPS. Do you guys have any tips, which setting inside and outside of MSFS are useful to get more FPS`?
September 9, 20223 yr Impactful are: Reflections Shadows quality Anti aliasing Volumetric louds not set to ultra Global rendering scale AI traffic density Apart from those it's wise to set everything lower that you won't really see in detail in VR due to the resolution being lower than most screens, like grass, bush and tree detail, objects far away (LOD radius) etc.
September 10, 20223 yr A solid 22 FPS indicates that you are using motion reprojection at 1/4 refresh rate. The next step up is 30 FPS (1/3 refresh rate), so you will not see FPS increase to this until your settings allow averaging at above 30 FPS. 9800X3D | 4090 | 64GB | 2+1TB NVME | 2TB SSD | 2TB HDD | 85/50/43” TVs | Quest 3 | DOF H3 Motion Rig | Buttkicker | T.16000M Flight Kit MSFS @ 4K Ultra DLSS Performance FG 80 FPS | VR VDXR Godlike 80Hz SSW | MSFS VR DLSS Quality, Ultra Preset - Windows 11 Acer Nitro 5 | i5-11400H | RTX 3060 6 GB | 32GB DDR4 | 15.6" FHD IPS 144Hz | 2 x 512 GB SSD | Windows 11
September 10, 20223 yr Author 41 minutes ago, Reset XPDR said: A solid 22 FPS indicates that you are using motion reprojection at 1/4 refresh rate. The next step up is 30 FPS (1/3 refresh rate), so you will not see FPS increase to this until your settings allow averaging at above 30 FPS. Right now I locked the FPS within MSFS at 30, and the MR settings inside OpenXR Toolkit are at auto.
September 10, 20223 yr Author surprisingly there is almost no change in FPS, when I change my settings in the MSFS 3D-Settings...
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