May 4, 20233 yr AAO does a great job displaying full 2d graphical instruments with their plug ins. Sometimes, however, smaller, easier to read text fields are more appropriate for some aircraft panels. MSFS HUD gauges are easy to read and don't interfere with the instrument panel, especially when one flies with only one monitor. So Is there a way for AAO to provide these type of guages? It would be nice if these guages could be placed in an in game panel and organized according to a pilot's needs. Some guages that would be nice to have are the ones that help the pilot set and change autopilot functions, such as ALT, VS, HDG, etc. The new MSFS ATR hard to read fonts are forcing us to wish for more utilities that don't take up a lot of screen space, yet provide useful aid to the pilot.
May 4, 20233 yr Commercial Member 54 minutes ago, flyforever said: AAO does a great job displaying full 2d graphical instruments with their plug ins. Sometimes, however, smaller, easier to read text fields are more appropriate for some aircraft panels. MSFS HUD gauges are easy to read and don't interfere with the instrument panel, especially when one flies with only one monitor. So Is there a way for AAO to provide these type of guages? It would be nice if these guages could be placed in an in game panel and organized according to a pilot's needs. Some guages that would be nice to have are the ones that help the pilot set and change autopilot functions, such as ALT, VS, HDG, etc. The new MSFS ATR hard to read fonts are forcing us to wish for more utilities that don't take up a lot of screen space, yet provide useful aid to the pilot. All the AAO Desktop/WebFIPs can be displayed in the AAO InGame panel, that is installed automatically into MSFS. Is that what you have in mind? The InGame panel is described in the AAO manual. Edited May 4, 20233 yr by Lorby_SI LORBY-SI
May 4, 20233 yr Commercial Member For the above picture, I activated the option "Gauges->Web FIPs" and "Gauges->WebFIP Background Transparent", then added a couple of AAO gauges. You can also create your layout in Desktop FIP mode, save it, and load it into Web FIP mode. The Desktop and Web Gauges are one and the same. Then I directed the AAO InGame panel to display the FIPs, and removed the border of the InGame panel with these scripts: 'http:/'·'/localhost:8080/webfips'·scat·(>L:AAO_PANEL_URL,·String)·1·(>L:AAO_PANEL_RELOAD,·Number) 1·(L:AAO_PANEL_BORDER_HIDDEN,·Number)·-·(>L:AAO_PANEL_BORDER_HIDDEN,·Number) The first script must be written this way, because the // in a web URL would be interpreted as a line comment (so whatever is written in the line after the // would be missing). So the URL is constructed from two non-critical strings... The second script is actually a toggle, it turns the border of the InGame panel on or off. You need the border to reposition the panel... Edited May 4, 20233 yr by Lorby_SI LORBY-SI
May 4, 20233 yr Commercial Member And as for the "providing" - This is a completely open concept. The AAO gauges are all in the good old (20 years?) MS Flighsim XML gauge format. Everybody is welcome to make their own as they see fit. The gauges on the AAO website are just examples of how to do it, they are not the be-all and end-all of gauges for the app. (and since the format is so old, there should be a ton of resources around - apart from the PDF that comes with AAO and the aforementioned examples..) Edited May 4, 20233 yr by Lorby_SI LORBY-SI
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