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About flyforever

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  1. flyforever

    QualityWings 146 Released for V4

    Is anyone having trouble with chase plane and forward view. I have no trouble with other aircrafts, but with this one I cannot get the pilot default view ( as I have configured) and a joystick button. In "controls" I use the "view forward", but this one seems to increase the view rather than bring it to my default view. tks tony
  2. flyforever

    QualityWings 146 Released for V4

    I think charging this price is a smart move. Normally, I think hard about adding a new aircraft if the price is in the $50 range. In this case, however, I purchased it without a moment of hesitation.
  3. flyforever


    Sometimes, during calibration, you need to create a wider null zone for the reverser to work. So recalibrate your axis, leaving a bit more null zone near the idle position and see what happens. You can do this with FSUIPC if you have it. tony
  4. Just purchased and installed latest version of CP on P3dv4.3 and, while CP loads normally and the few key buttons for camera views that I programmed work fine, I cannot get the CP control window to appear--no matter what I do in the sim. Is there a protocol that needs to be followed. I programmed one key for the UI toggle, and this is the one that works sporadically. I have CP loading as experimental. thanks. tony
  5. Just purchased CPX and installed it for P3d4. My understanding is that it edits the actual aircraft camera view settings. If this is the case, why is it that after creating one new camera view and assigning a joystick key assignment, the camera is not activated when CPX is not active, that is, loaded? I want to know whether the program needs to be "on" in order for P3d to have the new camera views. My second question is that CPX list of camera views does not have a "captain view or left seat". I know I can create one, but am curious to know why the most important camera view is omitted. thanks for a nice utility. tony
  6. Since my disappointing purchase of the b1900 from Calorado several years ago, I notice that they deliver plenty of aircrafts to the sim community. My question is, however, how can they stay in business if most of their aircrafts are always seen as 'incomplete'. Or, rather, is it technical limitations that holds them back( read, lack of expertise in aircraft systems). I am just curious to know if they communicate with their customers regularly. tc
  7. flyforever

    Joystick doesn't work completely

    Have you configured the joystick in windows game controller ? If not, that's probably your problem.
  8. flyforever

    Why do yoke and throttle makers not use Hall Effect sensors?

    The price of $3.50 does not include the circuit board and the mechanical components. Essentially, the chip alone is useless. As to the Thrustmaster, only a mass produced unit that sells potentially millions can justify the use of hall sensors. That is, if i were guaranteed 100,000 or more sales of my product, I would contract for 400,000 hall sensor pots at a great discount. This calculation does not apply on small quantities. Clearly, Saitek had the market to go hall. They didn't because it added a few additional dollars net profit per unit to their sales.
  9. flyforever

    Why do yoke and throttle makers not use Hall Effect sensors?

    Pots based on hall sensor technology still cost an average of 30-50 each. I agree that customers should at least have a choice to pay the additional cost. It's important to remember that if item A costs 200 without hall sensors , and that same item costs 400 with hall sensors, that's twice the cost. The customer needs to know and must have a choice. My approach is to have hardware in which some wearable components like pots can be changed easily, which is not the case with the Saitek.
  10. flyforever

    Froogle's take on FSW and possible impact on P3D

    With other "academic" software, a user must show proof of being either a student at some academic institution or show employment with an academic institution. It's possible that LM is working with a loop hole regarding this definition, but Microsoft any no trouble selling both versions of FSX as "professional development" and as "entertainment". To look the other way is like a drug dealer leaving the drugs in a corner and looking the other way while the buyer takes the goods and leaves the money. It's clear that DTG knew this before they purchased FSX. The fact that some other party was interested in purchasing FSX, before DTG outbid them, shows that there is , indeed, a third party interested. What is new and costly are all the licenses that FSW is based on: Orbx, A2A, True Sky, etc. The new buyer would have to establish new conditions with these parties in order to go forward. Also, as with the civil aircraft business, the question I ask, "is there room for 4 sims? In 30 years of flight simming development, truly new ones like Flight unlimited and Fly failed. Xplane is the love child of one individual, and P3d is an extended version of FSX. This tells me that the return on investment on a new, revolutionary flight sim platform is elusive, especially now that many users expect the best of the best for hardly any money. As with any failure, new opportunities arise. It's possible that FSW will be sold for a fraction to a new buyer, thus giving it a new lease. Lastly, Steve Hood was a smart and visionary individual. Who told him that they could put out a complete , award winning best seller in less than on year? Someone failed to tell him that 5 years in the red before breaking even is most likely a better scenario in a sim.
  11. Most people who purchase complex throttle quadrants still need to expect careful calibration of all the axis in Windows Control Panel. More over, even real aircrafts exhibit less than perfect throttle synchronization between one lever and another. I am designing a 747 quadrant for a 747 pilot, and he's the one who laughs at some of the things that simmers don't know because they don't fly real airplanes for a living. I, too, didn't this until he told me. It's ironic that when we want a sim to be as real as possible, we forget that "real" is not always easy. It still requires the pilot's hand for fine control. Most pots are susceptible to some creep due to wear and temperature. When you're dealing with one throttle and one axis, the problem is not obvious. When you add more throttles, the problem is more noticeable.
  12. flyforever

    no joystick

    It was a bad plug in. Once I removed it, joysticks came back. thanks tony
  13. Maybe that's the problem with having too many sims. I have not come to xplane11 for several months. Despite all joysticks being recognized in xplane's joystick control panel, all the aircrafts don't have joystick functions. Joystick buttons work fine. Is there a key or something that I may have inadvertently pressed sometime ago to create this situation, or is there a plug in that can make this happen. The airplanes start with engine running, but even if I use the mouse to move the throttles, the aircraft does not move. Yes, I unlocked the brakes. Totally lost. tony
  14. flyforever

    Live Stream - Jordan King (28th February)

    The lighting issue makes me feel that we've been stuck in foggy weather for 6 months, and can't wait for the sun to come out with all of its blue sky and wonderful colors.
  15. No, so long as it's ddr3