May 6, 20233 yr Hi Oliver- First I would like to tell you how much I am enjoying AAO. I looked at FSUIPC many years ago and quickly decided not only was I unable to understand exactly what that little dialog box did, but I was also unwilling to learn a new language altogether. And that was that. You have done an outstanding job in making that easy to understand. Amazing how many different things you can assign! I have assigned almost everything I want in the PC12 in V5 and I actually have reverse thrust too! I really like the red triangle calibration. The hardware I have is supposed to be calibrated with their software which never worked correctly. So that's fixed. Two things I noticed using AAO: The throttle when pushing slowly to takeoff power seems much smoother. I can't quantify that one. The other is I could never assign the elevator trim axis to one of my prop levers without getting getting air 'speed bumps'. I would be flying along and it would be like hitting a very small speed bump. I thought it was turbulence or thermal activity but it would repeat itself at preditable intervals. After assigning elevator trim with AAO to the prop lever, zero speed bumps😀 Does AAO communicate differently with V5? That's the only thing I could think of. So there you have it. Thanks again for a great application.
May 6, 20233 yr Commercial Member 1 hour ago, newtie said: Does AAO communicate differently with V5? That's the only thing I could think of. Not sure - define "differently" - different from what? Another app? The sim? The Joystick axis resolution is a little bit higher in AAO than in the sim itself, that is true. But not knowing what the sim actually does internally, I'd think not by that much. Maybe the AAO logic is smoothing out the odd potentiometer bump more effectively - you can increase that effect with the "filter" setting. Or create a deadzone, use software detents and apply a curve. I have a bunch of Saitek TQs where the potentiometers are really bad. I have to use the software detents a lot... LORBY-SI
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