August 19, 20232 yr Hi Group, requesting your help, (my coding skills are limited). For the FlyingIron F6F, I'd like to map the Oil Cooler Shutter to my Hotas. Currently, I'm able to map controls for full open and full close via this: OIL_COOLING_FLAPS_DOWN (button 12) on my WH Throttle HOTAS OIL_COOLING_FLAPS_UP (button 10) on my WH Throttle HOTAS But Ideally, I'd like to have the Oil Shutter Control go through any percentage setting, from 0 - 100%. (Which I'm able to click on the cockpit lever and vary the percentage by sliding it). Here are the variables associated with the Oil Cooler Shutters, (they're not in the LVAR section). OIL_COOLING_FLAPS_DOWN: Parameters: N/A OIL_COOLING_FLAPS_SET: OIL_COOLING_FLAPS_TOGGLE: Parameters: N/A OIL_COOLING_FLAPS_UP: Parameters: N/A Would appreciate any coding guidance. TIA, -Jav (using AAO 3.51 b08) Thrustmaster WH HOTAS MSI MAG Z790 Carbon, i9-13900k, NH-D15 cooler, 64 GB CL40 6000mhz RAM, MSI RTX4090, Yamaha 5.1 A/V Receiver, 4x 2TB Samsung 980 Pro NVMe, 1x 2TB Samsung 870 EVO SSD, Win 11 Pro, TM Warthog, Virpil WarBRD, MFG Crosswinds, 43" Samsung 4K TV, 21.5 Acer VT touchscreen, TrackIR, Varjo Aero, Wheel Stand Pro Super Warthog, Phanteks Enthoo Pro2 Full Tower Case, Seasonic GX-1200 ATX3 PSU, PointCTRL, Buttkicker 2, K-51 Helicopter Collective Control
August 19, 20232 yr Commercial Member I don't think that the default events will help here. You need to find out what really happens when you operate that item. Activate MSFS Developer mode Open "Tools->Behaviors" Click back into the sim Hover the mouse over the item in the cockpit that you want to investigate Press Ctrl - G The behavior code of the component will show in the dialog. Look around the MouseRect components, there should be items with "left single", "drag", "wheel" = the mouse actions and the code that they issue. Many/most MSFS aircraft use InputEvents. You will see those as BVars in the behavior code. If you are unclear about how to use them, ask back here again. (I don't have that plane and can't investigate this for you - using the behavior debug dialog is a necessary skill for the time being. This will change with MSFS SU13 where the InputEvents can be queried from the sim and will be available in the normal AAO treelists) Edited August 19, 20232 yr by Lorby_SI LORBY-SI
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