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Qualification issue in neofly4

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I have been using Neofly 4 for a while now and overall like very much.  One issue I have noticed is with the qualifications the most I can get is 2 stars even though it said I passed the test anyone else noticed this?

 

47 minutes ago, rtexpress said:

I have been using Neofly 4 for a while now and overall like very much.  One issue I have noticed is with the qualifications the most I can get is 2 stars even though it said I passed the test anyone else noticed this?

 

You will probably have to land at an even lower vertical speed.

Flightsim rig:
CPU: AMD 5900x  | Mobo: MSI X570 MEG Unify | RAM: 32GB G.Skill Trident Z Neo | GPU: Gigabyte RTX 3090 | Storage: M.2 (2 & 4 TB) | PSU: Corsair RM850x | Case: Fractal Define 7 XL
Display: Acer Predator x34 3440x1440 | Speakers: Logitech Z906 
Controllers: Fulcrum One Yoke | MFG Crosswind v2 pedals | Honeycomb Bravo Quadrant |Thrustmaster TCA Quadrant | Stream Deck XL & Plus | TrackIR 5 Tobii eye tracking

 Yep your touch and go has to have a vertical speed at touchdown of less than 50 feet per minute.  It's doable - just choose a location with a long runway for your qualification flight and keep your approach speed high, fly the airplane gently down onto the runway to kiss the wheels onto the asphalt and then lift 'er off again - since it's a touch and go, you don't have to worry too much about coming to a stop before the end of the runway so use as much of it as you need.  Then fly your pattern and land as hard as you like.  I got 3 stars on my first piston twin qual flight using the Cessna 414 no problem. 

Edited by Stoopy

"That's what" - She

12 hours ago, Stoopy said:

 Yep your touch and go has to have a vertical speed at touchdown of less than 50 feet per minute.  It's doable - just choose a location with a long runway

I usually choose a nice long runway without obstructions, no hills and trees to make the approach more difficult.
I also use custom weather to create favourable conditions, such as no gusts, no wind or a steady headwind.
And off course, disable AI.

Flightsim rig:
CPU: AMD 5900x  | Mobo: MSI X570 MEG Unify | RAM: 32GB G.Skill Trident Z Neo | GPU: Gigabyte RTX 3090 | Storage: M.2 (2 & 4 TB) | PSU: Corsair RM850x | Case: Fractal Define 7 XL
Display: Acer Predator x34 3440x1440 | Speakers: Logitech Z906 
Controllers: Fulcrum One Yoke | MFG Crosswind v2 pedals | Honeycomb Bravo Quadrant |Thrustmaster TCA Quadrant | Stream Deck XL & Plus | TrackIR 5 Tobii eye tracking

Also remember that it looks at your vertical speed in raw altitude, not vertical speed relative to the ground. In other words, if you land on a runway that slopes downhill, you'll get dinged as having landed harder than you really did.

The opposite is also true, so if your test airport has a sloped runway, land on it uphill for a free boost in rating.

 

Ryzen 7 7800X3D/B650 X AX | 5090 | 32gig | Win10 | Pimax Crystal Light

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