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MaddogX rudder assignment?

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I am trying to assign the MaddogX rudder axis using AAO.  I've tried all of the commands and events with RUDDER in the name but no joy in making the big flap on the back of the aircraft move in the sim,  The rudder indicator moves just fine in the AAO axis assignments page but the rudder pedals do not animate nor work in the A/C.  If I assign the rudder axis in the MSFS primary flight controls assignment page all works fine.  I am mapping the rudder axis through the Thrustmaster TCA rudder slider that works fine on all of the other aircraft that I have. There are no MSFS conflicting rudder assignments.   So , looks like it must be a Maddog issue.  Has anyone else seen this quaint feature and function and perhaps have a solution?

 

Parker Freeman - KTPA
i7 [email protected], Asus Maximus X, Nvidia 1080TI, Win 10 , Saitek X65

  • Author

That's what I'm using.  The ONLY way I can make it work is to also assign the rudder axis using the standard MSFS primary flight controls udder axis assignment.  Without that assignment no rudder function at all.  Oh well.  I'll just remove the assignment from AAO and use iot the old fashioned way.  Our is not to reason why......

Parker Freeman - KTPA
i7 [email protected], Asus Maximus X, Nvidia 1080TI, Win 10 , Saitek X65

  • Commercial Member
8 hours ago, gypsyczar said:

That's what I'm using.  The ONLY way I can make it work is to also assign the rudder axis using the standard MSFS primary flight controls udder axis assignment.  Without that assignment no rudder function at all.  Oh well.  I'll just remove the assignment from AAO and use iot the old fashioned way.  Our is not to reason why......

The MSFS controller assignments and what you assign in AAO are two completely different things. The names of some of the assets seem similar, but they don't belong to the same "logic", they are not comparable. The events in the lists in AAO are the SimConnect Events from the MSFS SDK. They are not related to what the MSFS controller assignment is doing.

I have assigned said event to my rudder pedals in AAO and it just works. No additional tricks or settings. When in doubt, make sure to delete the axis assignment and create a new one. Also, when you have the fake AAO tiller assigned at the same time, only one or the other will work (by default it switches between the two based on your speed, but when you assign the associated AAO event, that will determine which one of the two works). And you have to make sure that when you use an event for the rudders to use the tiller event too, not the variable from the upper box. And vice versa - rudder and tiller should be of the same type.

Edited by Lorby_SI

LORBY-SI

  • Author

Thank you sir!  You supplied the missing link.  It was the Tiller and rudder incompatibility.  Change tiller to steering set and all works like a champ!  Now if I can just figure out RPN.  You don't happen to know of a RPN for poets tutorial do you?

Parker Freeman - KTPA
i7 [email protected], Asus Maximus X, Nvidia 1080TI, Win 10 , Saitek X65

  • Commercial Member
39 minutes ago, gypsyczar said:

Thank you sir!  You supplied the missing link.  It was the Tiller and rudder incompatibility.  Change tiller to steering set and all works like a champ!  Now if I can just figure out RPN.  You don't happen to know of a RPN for poets tutorial do you?

It worked before too, you were just actuating the wrong control.

The tiller logic works like this:

1. There is no dedicated Tiller event in the legacy SimConnect sims FSX/P3D, and for a long time there wasn't one in MSFS either. 
2. So I made a fake one in MSFS. The "Tilller" variable and the "AXIS_TILLER_SET" event are not from the SDK, they are AAO internal logic

Assuming you have both TILLER and RUDDER events assigned:
1. By default, when you are stationary or taxiing with less than 30 knots, the Tiller is active and the Rudder is dead. As soon as you go over 30kn, the rudder becomes active and the tiller is disengaged.
2. When you assign one of the AAO Tiller events to a button (Event Treelist->AAO Tiller), then the automatic behavior is disabled and you can switch between Tiller and Rudder using those events.

Edited by Lorby_SI

LORBY-SI

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