December 21, 200718 yr Is it correct that the value of TEXTURE_MAX_LOAD= should reflect the memory of the video card. Meaning 512 rather than 1024 for, say, a 8800GT/512MB??
December 21, 200718 yr No, this would b e way too conservative and unnecessarily reduces your video quality.Even 128 MB cards can handle 1024x1024 pixel textures. I was running Tileproxy on a Geforce 6800 with 128 MB video RAM with highest texture resolution.
December 21, 200718 yr >Is this figure controlled by the global resolution slider?Yep :-)http://i5.photobucket.com/albums/y156/awf1/sign.jpg André
December 21, 200718 yr My understanding is that when refering to 1024x1024 they arn't refering to MB but pixels. So at 32 bit colour I think that works out to 32MB per 1024x1024 texture. Steven.
December 21, 200718 yr Author Hello Steven,The 1024 x 1024 pixel textures in FS are DDS compressed = 683 kB each.Best regards.Luis Hot, humid Caribbean paradise!
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