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TEXTURE_MAX_LOAD=

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Is it correct that the value of TEXTURE_MAX_LOAD= should reflect the memory of the video card. Meaning 512 rather than 1024 for, say, a 8800GT/512MB??

No, this would b e way too conservative and unnecessarily reduces your video quality.Even 128 MB cards can handle 1024x1024 pixel textures. I was running Tileproxy on a Geforce 6800 with 128 MB video RAM with highest texture resolution.

thanks, I trust you There are so many sites out there with wrong information.

Is this figure controlled by the global resolution slider?

My understanding is that when refering to 1024x1024 they arn't refering to MB but pixels. So at 32 bit colour I think that works out to 32MB per 1024x1024 texture. Steven.

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Hello Steven,The 1024 x 1024 pixel textures in FS are DDS compressed = 683 kB each.Best regards.Luis

do.png Hot, humid Caribbean paradise!

Hi Luis,hehe, even better. Compression is a wonderful thing :-)Steven.

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