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Little Navmap 3.0.15.rc1 released

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Little Navmap 3.0.15.rc1 released

Direct Download

► Windows 64-bit Installer (MSFS and X-Plane) - LittleNavmap-win64-3.0.15.rc1-Install.exe
► macOS - LittleNavmap-macOS-3.0.15.rc1.zip
► Linux (64 bit, based on Ubuntu 22.04) - LittleNavmap-linux-ubuntu-22.04-3.0.15.rc1.tar.xz
► Linux Debian Installation Package (64 bit, based on Ubuntu 22.04) - LittleNavmap-linux-ubuntu-22.04-3.0.15.rc1-1_amd64.deb

Other Versions:

► Windows 32-bit Installer (only for FSX and P3D) - LittleNavmap-win32-3.0.15.rc1-Install.exe
► Linux (64 bit, based on Ubuntu 20.04 for Debian or older systems) - LittleNavmap-linux-ubuntu-20.04-3.0.15.rc1.tar.xz
► Linux Debian Installation Package (64 bit, based on Ubuntu 20.04) - LittleNavmap-linux-ubuntu-20.04-3.0.15.rc1-1_amd64.deb

Zipped Windows releases without installer are available in the alternative download locations below or from the release assets at GitHub - Little Navmap Releases - Version 3.0.15.rc1 (scroll down to Assets).

► Alternative Download Locations. Look into sub-folders for beta, development or release candidates.

► Read here if you have problems downloading Little Navmap for Windows
► See here if you have problems running Little Navmap on macOS

Notes

This is a test version of Little Navmap which attempts to fix issues with AI in MSFS 2020 and MSFS 2024 and has additional facilities to diagnose issues. In addition, issues with in-game panels in MSFS that use the Little Navmap web server have been fixed.

Please read the release notes below before reporting an issue.

This version was tested by me and shows the following results here:

  • Stock AI aircraft and ship traffic on MSFS 2020 (GAIST 6.1 add-on) are visible. Other traffic add-ons not tested.
  • Stock AI aircraft and ship traffic on both MSFS 2024 stable and beta versions are visible. Traffic add-ons not tested.
  • No MSFS simulator shows stock ground traffic vehicles anymore. No add-ons like pushback or GSX tested. Let me know if you see issues with an add-on.

How to report an issue

If you see the wrong vehicles at the wrong place or an aircraft with a question mark inside the symbol:

  1. Run the simulator and connect Little Navmap as usual.
  2. Click on the wrong vehicle, ship or aircraft on the map. This pops up the window Simulator Aircraft and the tab AI / Multiplayer.
  3. Right click into the tab AI / Multiplayer, click Select all and then Copy from the context menu.
  4. Paste the formatted content into the Avsim forum into one of the related threads.
  5. Please always mention the used simulator (2020 or 2024) and version (beta or stable) as well as any traffic, pushback or other add-on you use. A link to the add-on can help.
  6. Optional but better: Send me your log file (menu Tools -> Files and Directories). Also mention the simulator used and related add-ons as explained above. Contact.

Changes from 3.0.14 to 3.0.15.rc1

  • Added check for mismatch between simulator and scenery library database. This will show a dialog window if you start to fly MSFS 2024 while having the MSFS 2020 scenery library enabled.
  • Now showing a notification dialog when a user tries to export a MSFS 2020 plan while using the MSFS 2024 scenery library, for example. Click Do not show again to continue saving without message.
  • More detailed information in log when clicking on AI or user aircraft helping to diagnose AI issues.
  • Now always showing the vehicle category in the aircraft progress window and falling back to an aircraft icon with a question mark for unsupported vehicle categories.
  • Now limiting vehicle size to avoid oversized ship icons.
  • Reworked SimConnect code. This helps to fix problems with disappearing AI traffic, multiplayer aircraft or similar issues.
  • Added better messages in the information window when no weather station can be found near an airport. This prevents display of interpolated and nearest weather.
  • Fix for wrong navaid selection in procedures. Example: LOWW SID SNU2A used the wrong navaid SNU in Sweden.
  • Fixed display for web interface Dynamic Touch and Drag map also when using a scaled user interface.
  • Corrected saving of map image and copying to clipboard using the wrong image size.
  • Fixed crashes due to invalid aircraft data sent through SimConnect by MSFS.
  • Updated Chinese translation by Eyderoe.
  • Updated German translation.
  • Updated Brazilian Portuguese translation by Ricardo.

Web API

  • Fixed issues with the MSFS add-ons Little Navmap VR (MSFS 2020), Ingamepanel NAVMAP for Flight Simulator and Little NavMap EFB Client (MSFS 2024) all now work correctly when using a scaled or a non-scaled user interface.
  • Added setting Scale delivered images accoring to system user interface scale level in options on page Web Server. Note that this applies only to add-ons using the Little Navmap WebAPI. This will deliver map images scaled according to the user interface scale level if checked and if you use the web server with high resolution monitors. This is the default behavior but can cause issues when using certain web interfaces. Uncheck if you use such an add-on or see issues like a corruped map display. Does not apply to the OpenLayers API.
  • The OpenLayers API now returns images scaled by the system user interface scale factor (125%, 150% or 200%). This means that the returned image might be larger than the requested size depending on scale factor. This change was needed to fix the Dynamic Touch and Drag map.
  • OpenLayers API returned requested images with a minimum height of 300 due to an internal bug. This is fixed now and images are returned in the requested size. Dynamic Touch and Drag uses 256x256 pixels, while other add-ons use larger images.

See the included CHANGELOG.txt or here online for a complete list across all versions.

All files are checked by VirusTotal.

Note: There are always a few false positives on the installer while the majority of 60 to 70 anti-virus see no issue. Download and unpack the Zip archive it if this scares you.

Thank you for this.  I'll see if it works when I get back on the ground.  

 

Addendum:  arrived and saw NO ground vehicles represented on LNM!  Yay!

Vielen danke!

Edited by Victor Ortiz

Victor Ortiz

Alienware Aurora R11; Intel Core i9-10900KF 3.7; RAM 128GB; NVIDIA GeForce RTX 3080

Hi,

 

i noticed with this version a minor glitch in the display of airport information on the moving map: once a flight plan is established I get the airport information (departure and arrival), including name, CT frequency, ATIS etc printed twice: once as part of the flight plan, once part of the map display. These double print are often partially overlapping, making the reading more difficult. I guess the instance "part of the map" should not be displayed....

 

Greetings,

Antonio "Arrex" Arreghini

 

  • Author
2 hours ago, arrex said:

i noticed with this version a minor glitch in the display of airport information on the moving map: once a flight plan is established I get the airport information (departure and arrival), including name, CT frequency, ATIS etc printed twice: once as part of the flight plan, once part of the map display. These double print are often partially overlapping, making the reading more difficult. I guess the instance "part of the map" should not be displayed....

You're right. I see this too. Will fix.

Alex

  • Author
16 minutes ago, Six75 said:

after the last 2 updates I find this situation in all the displayed airports, planes all over the apron but in reality they are not there!

I don't see this here. Do you use a traffic or ground traffic add-on? Is this really LNM 3.0.15.rc1 or an older version?

Click on the large aircraft and copy and paste here what's shown in the window "Simulator Aircraft" on tab "AI / Multiplayer".

Alex

 

1 hour ago, albar965 said:

I don't see this here. Do you use a traffic or ground traffic add-on? Is this really LNM 3.0.15.rc1 or an older version?

Click on the large aircraft and copy and paste here what's shown in the window "Simulator Aircraft" on tab "AI / Multiplayer".

Alex

 

Yes i use last version of LNM, yes i use FSLTL, I've always seen traffic on LNM but not that much and then they all look like GA planes

I had already left, I couldn't do the screen at the airport

here and LFMN i landed now

https://ibb.co/rG8Rjn0h

https://ibb.co/WvS5pBJv

 

  • Author
1 hour ago, Six75 said:

Yes i use last version of LNM, yes i use FSLTL, I've always seen traffic on LNM but not that much and then they all look like GA planes

I had already left, I couldn't do the screen at the airport

What simulator is connected and what scenery library do you use in LNM? MSFS 2020 or 2024?

Alex

  • Author
1 hour ago, Six75 said:

Yes i use last version of LNM, yes i use FSLTL, I've always seen traffic on LNM but not that much and then they all look like GA planes

I had already left, I couldn't do the screen at the airport

here and LFMN i landed now

 

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