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Bumps when panning the camera at 55 fps?

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Here's the scenario: 

  • MSFS 2024
  • Using Riva Tuner for FPS cap
  • Not using Frame Generation
  • 60 Hz monitor refresh rate

With fps capped at 60, I can pan the camera around and everything is smooth. No bumps, no stutters. 

When I lower the fps to 55 in Riva Tuner (in an attempt to get a little more headroom for high-demand scenarios), there are regular (rhythmic) bumps when panning around. In fact, setting the fps to anything below 60 fps brings on the bumps. They are totally absent (smooth panning) at 60 fps, but even at a cap of 59, they are there. The bumps get worse as the fps cap goes down from 59 to 55. 

Interestingly, the bumps are invisible on CapFrameX, so they are not stutters; the frame rate stays solid without any drops.

If it's not a frame rate drop, then I'm wondering if it has something to do with the monitor refresh rate (which is 60 Hz) or something like that. Any ideas?

 

Edited by prolixindec

I guess your monitor is a fixed refresh-rate one, or you have G-gync disabled. If so, that behavior you see is expected, unfortunately. That's why people tend to set the framerate to the refresh rate or a divisor of it.

Edited by Luis Hernandez

Best regards,
Luis Hernández 20px-Flag_of_Colombia.svg.png20px-Flag_of_Argentina.svg.png

Main rig: self built, AMD Ryzen 7 5700X3D (with SMT off and CO -50 mV), 2x16 GB DDR4-3200 RAM, Nvidia RTX 5060Ti 16GB, 256 GB M.2 SSD (OS+apps) + 2x1 TB SATA III SSD (sims) + 1 TB 7200 rpm HDD (storage), ID-Cooling SE-224-XTS air cooler, Viewsonic VX2458-MHD 1920x1080@120-144 Hz (G-sync compatible), Windows 11. Running P3D v5.4 (with v4.5 scenery objects as an additional library, just in case), FSX-SE, MSFS2020, MSFS2024 and even FS9! Lossless Scaling for all my sims. What a godsend...

Mobile rig: ASUS Zenbook UM425QA (AMD Ryzen 7 5800H APU @3.2 GHz and boost disabled, 1 TB M.2 SSD, 16 GB RAM, Windows 11 Pro). Running FS9 there .

VKB Gladiator NXT Premium Left + GNX THQ as primary controllers. Xbox Series X|S wireless controller as standby/mobile.

  • Author

My monitor won't let me set the refresh rate that I want (it's a hardware limitation, I believe), so I abandoned this idea and went back to a 60 fps cap. Everything is smooth once again.

 

If you have Lossless Scaling, you can try locking your FPS to 30 and then applying 2x Frame Generation in LS.

Best regards,
Luis Hernández 20px-Flag_of_Colombia.svg.png20px-Flag_of_Argentina.svg.png

Main rig: self built, AMD Ryzen 7 5700X3D (with SMT off and CO -50 mV), 2x16 GB DDR4-3200 RAM, Nvidia RTX 5060Ti 16GB, 256 GB M.2 SSD (OS+apps) + 2x1 TB SATA III SSD (sims) + 1 TB 7200 rpm HDD (storage), ID-Cooling SE-224-XTS air cooler, Viewsonic VX2458-MHD 1920x1080@120-144 Hz (G-sync compatible), Windows 11. Running P3D v5.4 (with v4.5 scenery objects as an additional library, just in case), FSX-SE, MSFS2020, MSFS2024 and even FS9! Lossless Scaling for all my sims. What a godsend...

Mobile rig: ASUS Zenbook UM425QA (AMD Ryzen 7 5800H APU @3.2 GHz and boost disabled, 1 TB M.2 SSD, 16 GB RAM, Windows 11 Pro). Running FS9 there .

VKB Gladiator NXT Premium Left + GNX THQ as primary controllers. Xbox Series X|S wireless controller as standby/mobile.

  • 10 months later...

Try toggling dynamic settings to on and capping that and your frame rate target at 60. Not sure the logic behind this, but it seemed to improve my camera pan stutters. If it doesn't work for you immediately try and lock them both at at value in tandem. 

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