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Hey,It's been kinda slow around here...so how bout all you guys take a break and show us how your projects are coming along.I started this about 2 or 3 weeks ago, its a homebuilt called a BD-5.21 ft wingspan and weighs a whoppin 900lbs fully loaded. There's a jet version that goes over 300mph.http://ftp.avsim.com/dcforum/User_files/3dbb05d54c2bb4f0.jpganimated visorhttp://ftp.avsim.com/dcforum/User_files/3dbb06364d7f2586.jpgMight have to do somthing bout that seat belt...ouch.http://ftp.avsim.com/dcforum/User_files/3dbb07f853229d7a.jpgThe head rotates with the rudder and his left arm follows throttle response.http://ftp.avsim.com/dcforum/User_files/3dbb06cf4fdfb173.jpgHELMET CAM!http://ftp.avsim.com/dcforum/User_files/3dbb084554b4dd73.jpgodog

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If anyones interested, I have a seperate gmax source file for the pilot. I linked all the parts for animation...hand to arm to elbow to bicept to shoulder, so he can easily be positioned or animated.The zip file has no helmet, but does have a textured face.Just email me and Ill send it to yaodog

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My contribution. More shots in the screenshot forum.Udo.:-wave

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schweeet!Cant wait! I hope you get the amphib thing worked out that would be very cool. Did you put in a DVC? thats where things slow down for me, very tedious work.Nice work

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Gosh, what a straight man! ;-) ThanksPlease see http://mtco.com/~rsam/TBPublic.htm for additional details on the free gmax TB20GTBobA ProE type of gmaxer.FYI .. I have about 8 hours into a Rockwell Sabreliner 65 that I will finish by Monday. I don't do the gmax, (paint, animations, documentations) so if you drop me an email you can have it. The file is free to you, provided you release the gmax file along with the aircraft. We are rsam@mtco.comThe background for the Saberliner came from one of Mike's favorite books - "THE MODERN CIVIL AIRCRAFT GUIDE" - pages 58 and 59. I will provide that data for you in a jpg.

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That's truly good work with such a smooth bubble cockpit. It appears to fit very close to the fuselage. I had to shelve using a bubble on mine because it was too difficult to model. The wing to fuselage transitions are impressive.You can see the progress on my ultralight athttp://www.city-gallery.com/vpilot/ultra.htmlOne big problem I have had is with getting the rounded nose shape smooth and trying to get a nice looking compound curve out of a pulled out cylinder. Any advice welcome.When released it will have a virtual cockpit (I am more interested in this view than the 2D panel) and specialized instrumentation, such as a realistic EIS display. The 2D panel will be nice, but nothing to write home about.I was not going to put a figure in the cockpit, but if anyone can supply me with the GMAX source, I will include one.Steve

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Here is mine, I just started this week. Bell P39 Airacobra.Odog- please tell me what texture or color you use for the glass.John Woodward

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You are right, Odog. Lots of talent here. Amazing.Well, I won't actually have a DVC, more of a simple cabin with cocpit.It will mostly consist of textures, since I have very little data on the layout. I also don't want to spend too much time on it, since I want to finish the Saab also. I have been workingon that for almost a year now .Take care,Udo:-wave

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Hey,Wow! Thank you...all, Im busting! I love seeing WIPs (work in progress) more than the finished product! I learn more than any tutorial Ive ever seen. I was flamed on another (lame) forum for asking for a wireframe pic...aparently it was not "allowed" because you could learn someone else's STYLE!!! gimmme a break. I thought it was about sharing and learning and leading or something...well I saw Woody was asking about the canopy so here I go....the canopy texture is just basic Gmax...but that pic is FSDS?...I can only give a Gmax solution,select polysClick MEPick a color, like light blue or light yellowgo to OPACITY and run it down to 50 or 60, Viola'...doneThe wing fillets and the canopy were a new experiment on this model...both very easy.My goal on this proj. was try to make the fuse, wings, and tail all one element.the fillet was created by moving verts into a bevel between the fuse and the wing...then...select the polys around the wing and fuse...then...in the Modifier stack select Mesh Smooth... Uncheck Apply to whole mesh...go to Iterations and enter 1...and it smooths it all out, but if your mesh is not clean, it will actually rip holes in it!Oh yeah...to cut the canopy all I did was make a box and move it into place, and Boolean...ahhh...Cut, or subtraction.(sorry) Play around with Boolean, and youll figure it out...very powerful tool!have a look..."dont steal my style man...." -sarc-sorry about the lame tuut...e-me if you need more confusing!odog

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>I was flamed on another >(lame) forum for asking for a wireframe pic...aparently it >was not "allowed" because you could learn someone else's >STYLE!!! gimmme a break. I thought it was about sharing and >learning and leading or something... That's what I love about being here! I rarely bother going elsewhere anymore...There is (at least) one more thing about GMax I haven't figured out yet. I noticed that in your screenshot, the 'wireframe' is displayed over the texture. The same is true of the 'sample' gmax files supplied by MS.However, when working with the Socata in my GMax setup, the applied texture covers up the 'wireframe,' making it quite dificult to visualize. All that I can see are the individual vertices, but not the edges!What do I need to change this in my configuration???

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>how dos this work?????????? >http://www.geocities.com/phjvh/logo.JPG >phjvh I right clicked on your image "box" and saw where ht e image was located. Noted the size was about 175K, cut the address and pasted into the address of a new IE window. Image appeared, saved it to my desktop, started Photoshop, loaded image from desktop, resized to 700X??? pixels, saved as a jpg with the quality set low enough to get it below the 125K limit here at Avsim. Uploaded it to Avsim and it it will vanish in two weeks.Bob

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G'Morn all,This is nearly 3 months of work and not done yet. 75% there. The MCP follows all the rules of the real 734 as provided by BA 734 POH. Some interesting ones: -Bank Limit -Inital closest turn for HDG SEL then turn in direction of HDG SEL knob being turned I.E. 360* turns. -Autoland CAT II (so far) -VS Modes -N1 Modes -Certain CWS modes (still working on,, DF 737 said it couldn't be done :-) )The bitmaps need to be touched up and rest of the coding.. Taking a little break from the whole deal as sometimes it just drives me up the wall... LOL!!! Regards,Roman[link:www.packers.com]GREEN BAY PACKERS][/i :-ukliam :-beerchug

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Here's my Schweizer 1-26E sailplane. This is my first attempt at making a plane for FS. I think a sailplane or glider makes a great first project because there is no engine, fuel tanks, or electrical systems to worry about, making the .air file a lot simpler! Although you can't beat a power plane for lazy Sunday flights, sailplanes can be a lot of fun, too. At the soaring club where I fly (Harris Hill, Elmira, NY), we have an annual contest called "Snowbird" every Thanksgiving. The main challenge is the spot landing competition. Sailplanes try to touch down in a 10x30 foot rectangle that is spray-painted on the runway, and then come to a stop as close as possible to an orange traffic cone that sits about two hundred feet down the runway. The best pilots can touch down in that small rectangle every time, and stop within three inches (that's right, three!) of the cone. This contest can be duplicated in FS fairly easily. The screenshot shows the scenery I am working on for Harris Hill. The runway has the exact same Snowbird markings that the real runway does. I still haven't finished the scenery, so in the meantime, you could simply pick an ID number or something on any runway and try to touch down exactly on it. It's very challenging, and it's good practice for bush pilots! So anyway, back to the sailplane. The 1-26 was built to be the second ship a student sailplane pilot would fly, after the 2-33 or 2-22 trainer. The 1-26 is a forgiving ship, but it is still very sensitive on the controls, with a fantastic roll rate (for a sailplane). Six hundred eighty-nine 1-26s were built from 1955 to 1987. Some were sold as kits and others were ready to fly from the Schweizer factory. My gmax model for FS has complete moving parts, and when it is finished will be 100% texured, with reflective effects. A pilot figure with an uncanny resemblence to yours truly will be visible from spot view. The ship will have a DVC. I am a firm believer in virtual cockpits! Thanks for reading my long-winded post (my fingers felt like some exercise today), Ryan the Glidiator

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More great stuff guys,Bill, if you right click the viewport ON the word...top,left,front it will bring up a menu,on my SS I have Smooth+Highlights and Edged Faces (that will give you the wireframe over the texture) I see the DVC is getting more popular, I think Active Camera Pro has made it more fun. I started the BD-5 with ACP in mind, Its so much fun in VC mode, being on the nose of the plane and having very little restricting your view...ACP and the Helmet Cam go together nicely.Odog

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>More great stuff guys, >>Bill, if you right click the viewport ON the >word...top,left,front it will bring up a menu, >>on my SS I have Smooth+Highlights and Edged Faces (that will >give you the wireframe over the texture) Thanks! I've learned my 'new thing of the day' now, so I guess I'll goof off and fly the rest of the afternoon... :)Actually, this was the second 'new thing of the day,' since I learned how to create a TDME for a client in England at his Shoreham airport! :)He needed it to practice NDB/DME Arcs...

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