April 3Apr 3 Fsx keeps rendering AI models, untill they are smaller than 1px in size. This is actually the main FPS killer for me, as I don`t even lose much FPS on the AI processing itself. I tried the SmallPartRejectRadius tweak, but it only seems to affect the buildings. Any way I can make FSX stop rendering the models when they are smaller than 6px in size?
April 3Apr 3 Administrators Have you tried adjusting LOD_RADIUS= in the FSX.cfg? Charlie AronAVSIM Board of Directors-ADMIN/Moderator-RegistrarJust going to run a Chromebook and not upgrade to a Windows computer. Too many problems with the new Sims! 😱Trying to keep peace and harmony and the will of Landru on the site seems to be a full time job!
April 3Apr 3 Author 1 hour ago, charliearon said: Have you tried adjusting LOD_RADIUS= in the FSX.cfg? That is the one in the [TERRAIN] section, right? That one works, but it also makes the terrain blurry, so I keep it at medium
May 30May 30 I believe it is smallpartrejectradius = 0Also LOD is fixed from the developer of the plane. But i think rejectradius gives them the maximum allowanceEdit: also try setting SmallPartRejectRadius = 1.0That i think improves it significantly as well. In short, the game will reject any aircraft or object the size of one pixel. By default i think this is set to 4.0 or 5.0 Edited May 30May 30 by Sweetd31
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