Thursday at 12:05 AM2 days Hi guys, trying to make a basic photoreal scenery of KGAO in Louisiana. see scenery shots for references, not sure what i am doing wrong at this point. BMP and TIFF all in 24bit, used SBX to generate the original photo scenery. Paint.net was used to create the different mask layers. I did 3 basic mask, Day, Night and blend. the original blend mask only had the black mask. then I tried it lastly with a white outlining the area I want to keep. still ain't work still seeing black showing up on my photo scenery. so yeah. Happens for Photo scenery of SYCJ, and and the entire island of Trinidad when I tried to do the mask. one test with the black transition into white showed up with the black areas and another test nothing showed up.Appreciate any help Thanks.https://ibb.co/1f0n5pwjhttps://ibb.co/HpfC0sLq[Source] Type = MultiSource NumberOfSources = 3[Source1] Type = BMP Layer = Imagery SourceDir = "." SourceFile = "KGAO_P.BMP" Variation = Day Channel_BlendMask = 6.0 NullValue = SamplingMethod = Gaussian ulyMap = 29.4569375618568 ulxMap = -90.2808380126953 xDim = 2.68220901489258E-06 yDim = 2.33587384816164E-06[Source2] Type = BMP Layer = Imagery SourceDir = "." SourceFile = "KGAO_P_LM.BMP" Variation = Night Channel_BlendMask = 6.0 NullValue = SamplingMethod = Gaussian ulyMap = 29.4569375618568 ulxMap = -90.2808380126953 xDim = 2.68220901489258E-06 yDim = 2.33587384816164E-06[Source3] Type = TIFF Layer = None SourceDir = "." SourceFile = "KGAO_P_B.TIFF" SamplingMethod = Gaussian ulyMap = 29.4569375618568 ulxMap = -90.2808380126953 xDim = 2.68220901489258E-06 yDim = 2.33587384816164E-06[Destination] DestDir = "." DestBaseFileName = "KGAO_P_v4.2.inf" DestFileType = BGL LOD = Auto UseSourceDimensions = 1 CompressionQuality = 85
6 hours ago6 hr Try changing the following value to "3.0" .. it's a reference to the source containing your main blend mask, it's currently referencing "6.0" which doesn't exist as you only have 3 sources right?Channel_BlendMask = 6.0 Dean Stringer
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