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n4gix

wierd problem with normals after compiling with makemdl....

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This is happening for every object I mirror in Gmax:I mirror (reflect) an object in Gmax with "copy" as the option, like half an aircraft fuselage for example, and everything looks just fine in Gmax, but in FS all the polys on the mirrored object have their normals reversed. Anyone know why this might be happening, or how to fix it?Also, in an unrelated problem, almost all of the objects which have points where a number of polys converge (like a nosecone, missile, etc.) are not showing up. At first I thought it could be becase they were too small for the makemdl, but it's not welding them, it's just making them disappear. I've made sure everything was welded and coincident, so I don't get it?Thanks in advance!--Jon

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you can fix this problem by attaching the "mirrored" part to the parent part, then detaching it and renaming it. Of course, then you would have to re-align the hierarchy to that part. Hope this helps.Kobie :-wave

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Thanks Kobie, It seems like I probably tried that, but maybe I never attached it back to the parent first. I'll give it a shot...--Jon

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Select the parent part, then attach that to the mirrored part... i should have been more clear. Hope all works for ya :)Kobie :-wave

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>This is happening for every object I mirror in Gmax:>>I mirror (reflect) an object in Gmax with "copy" as the>option, like half an aircraft fuselage for example, and>everything looks just fine in Gmax, but in FS all the polys on>the mirrored object have their normals reversed. Anyone know>why this might be happening, or how to fix it?NEVER USE THE MIRROR FROM THE UPPER TOOLBAR!Instead, add a "Mirror Modifier" to the stack and then collapse the stack by converting to Editable Poly (or Editable Mesh).This way, you'll never have a problem with 'mirrored normals!' :)

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Ahhh!, great, I'll do that from now on. I tried the other suggestion with limited sucess but was starting to get frustrated.Thanks to both of you,--Jon

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>Ahhh!, great, I'll do that from now on. I tried the other>suggestion with limited sucess but was starting to get>frustrated.I got "caught" with this once, a long time ago when I was first starting out, and "thought" I could fake my way through a project without doing any "study," or asking questions.The "Mirror" on the top tool bar quite literally "mirrors everything," including the normals. All left facing normals become right facing, etc. :(

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Thanks for that Bill, wondered why that had happened the other day :+ .

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>NEVER USE THE MIRROR FROM THE UPPER>TOOLBAR!>>Instead, add a "Mirror Modifier" to the stack and then>collapse the stack by converting to Editable Poly (or Editable>Mesh).>>This way, you'll never have a problem with 'mirrored normals!'>:)Actually, after I wrote the above, I went to GMax and removed the "Mirror" command from the upper toolbar altogether, so I'll never "forget" and try using it again... :)

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