October 21, 200619 yr Hi all,I'm trying an FS9 C++ gauge out on FSX , I noticed the (SIM_SPEED)token value is different, instead of 1.0 for 1x rate, it is now returning a value of 256 for 1x.Not a problem; then for 2x, and 4x it returns a value of 512 and 1024 respectively, ok np. But for any rate after 4x I still get the value of 1024 for the (SIM_SPEED). The simulator message on the upper right confirms its 8x,16x, etc, but the token value is still 1024, and does not change until it goes below 4x.Does anyone know if there's something else that must be done to retrieve the correct sim rate after 4x in FSX ? Thanks.Regards.Ernie.
October 22, 200619 yr Author Moderator Pat, that token var simply returns a value indicating what SIM_SPEED currently is.One normally doesn't "put" anything into a token, one would use a key_event command for that purpose... ;)In FS9, the value returned was a number made sense: 0.25, 0.50, 0.75, 1.0, 2.0, ... up to 32.0...Now the value returned is "strange" to be kind... I guess it's yet another example of something getting "broken" this time around. :-roll I've been using it in my timer code so that elapsed time and flight time would remain accurate when the simmer adjusts sim speed. It was simple to implement, since the value returned was an exact scalar... Fr. Bill AOPA Member: 07141481 AARP Member: 3209010556 Avsim Board of Directors | Avsim Forums Moderator
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