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Chuck_Jodry-VJPL

Question for Bill (N4gix)

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Some time ago i read these lines in a forum as a reply from Bill (N4gix)Quote:Many pre-FSX models used what are known as Blinn color assignments and a lowered Opacity level to create the "transparent glass" for their models.FSX does not recognize this and as a result the glass is "invisible."There is nothing that you - as a user - can do to "fix" this. Only the original modeler can address this problem.-end quote-I have in FSX traffic with black, white, gray, green "cockpit glasses" and no glass at all.Is the above answer counting for all these situations or only for the "invisible" or no glass?RegardsBert

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Basically, what I believe Bill was trying to say is that if the glass does not appear, this is because it was created using an FS9 technique that results in it being invisible in FSX.As you do not model, it is not important how it is done, just that if you have a model that does not display the glass correctly in FSX, this is because the modeler needs to update it for FSX to correct this. The end-user, you, can not fix it.Contact the original author of the model.

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As Patrick so correctly observed, models compiled with the FS9 SDK may not display properly in FSX.Worse still, many of the models that are supposedly "FS9" are actually ported over from the FS2002 SDK. These will be even more problematic.In any case, there is absolutely nothing any except the owner of the original source code can do to "fix" them.

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Curiously upon loading Accel with sp2 models without materials assigned for the cockpit glass had the canopy showed up again . Although without reflections it was visible, on models i built anyway using Vista on a HP/Quad/NVid .CJ

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