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FSX Landing Gear Animations

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Hi,Taking a break from a scenery project I'm working on to gather some info on landing gear. I downloaded GMAX source files of a CH-46, and I need some information on how to get the landing gear suspention to work in FSX. I need to know which parts to tag with what, The files came with the keyframe animations already done, so I just need to tag and export through the FSX SDK. The source files were authored by Rory Kelly.Thanks!AJ

  • Author

Hey Thanks for the link. Unfortunately it still didn't give me the info I need. I only need to know what part gets which animation tag and or attachment in FSX for the suspention.Here is a shot of what I'm talking about.

  • Moderator

Although not required by FSX, I still find it useful to name the parts using the same convention used by FS9. If nothing else, it provides an easier way to "fallback" if I should choose to make an FS9 version later on.The main benefit though is that it serves as a reminder of what tag name to use in the Animation tool!The names of the Animation tags are precisely the same as used in FS9; only the method has changed! For the nose gear for example:c_gearc_wheelc_tire_stillc_tire_blurredNote in the image below that I'm displaying the parts hierarchy, and show the Animation tool open and set to add the c_gear animation tag. Note that the keyframe entries are set for 0 and 100 for this part.For convenience, you CAN select all c_gear parts at once that require only keyframes 0 to 100, and tag 'em all at once. ;)http://img243.imageshack.us/img243/1252/ge...mation01yj7.jpg

Fr. Bill    

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     Avsim Board of Directors | Avsim Forums Moderator
  • Author

Ok, this is just the information I needed. I must be missing something. I've got my gear setup like you said, but still no compresion in FSX. Here are the animation tags and hierarchy.

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