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Starting on gmax.

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Hi, guys. First time in here...For objects I normally use FSDS Pro to make api macros, and for scenery design I use Airport. After I've read some of your comments here, I see that not a few have recommended to switch to gmax for object design.Well, today I installed ver 1.10, the help and tutorials, went through four or five tutorials, and all I can say is WOW!! That program is fantastic. It makes FSDS look so tiny. I'm already liking it too much and considering to switch altogether to it, but I have one major doubt about it: the inability to produce api macros. I've searched and tried but it seems you can only get bgl's. Am I wrong? If that is the case, then this is disappointing because how can we place objects made with gmax accurately in FS2002? Any hints on how to go about this?Many thanks.

  • Commercial Member

Hi Naji,You can make API macros in the following way.First you will need the tool FsRegen.http://www.nhreas.com/fsregen.htmlThis tool allows you to create library BGL's from the objects you create with GMax.Then you can make a simple API macro that calls the object.ArnoMember NL2000 Teamhttp://home.wanadoo.nl/arno.gerretsen

Arno

If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done.

FSDeveloper.com | Former Microsoft FS MVP | Blog

Hi Arno, NajiOr... (Arno do not laugh, no I do not work for discreet :-) )Arno's way is VERY good and efficient.If accurate placement is the goal here, and you want to do more in gmax, you can create a grid with lines in gmax, let's say every 10, 50 or 100 meters, export it to the scenery you want to modify - enrich and use a snapshot of the fs screen (in ctrl-s mode) to find the rectilinear coordinates (x-y that gmax uses)...CheersGeorge

  • Author

Arno and George, thanks a lot guys for the hints and links. Appreciate your replies. All the best.

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