August 17, 200223 yr Is it possible to make custom windsocks, flags and weatbervanes that are textured and are affected by wind?http://members.rogers.com/jkanold/jimlogo.gifhttp://members.rogers.com/eelvish/flyurl.gif
August 18, 200223 yr It may not be fully correct, but the answer is: Green Chicken Shoes.Now if you REALLY DID know what my answer was going to be before hand... Damn! You're good!:-lolhttp://members.rogers.com/eelvish/elrondlogo.gifhttp://members.rogers.com/eelvish/flyurl.gif
August 18, 200223 yr Since we can employ a wind driven windsock using fsregen or bglplacer, I would assume it would be possible to hack the code generated and marry the effective parts to a macro. What do you think?Bob Bernstein
August 18, 200223 yr Thanks Bob for the flag what we are thinking about for the flag isto have it "ripple" in the wind now I can do a "bind to space warp"in 3DSmax(Gmax does not do space warps) and animate it again in 3DSmax but I not sure if I can call the animation through a macro.Do you think it's possable?(once I get the above back in to gmax).
August 18, 200223 yr Commercial Member Why hack the code? I have a working code for SCASM, I would only need to transform it to BGLC and we can use it with GMax too :).ArnoMember Netherlands 2000 Scenery Team[a href=http://home.wanadoo.nl/arno.gerretsen]http://home.wanadoo.nl/arno.gerretsen/banner.jpg[/a] Arno If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done. FSDeveloper.com | Former Microsoft FS MVP | Blog
August 18, 200223 yr Hi Arno but would the the above(flag that ripples in the wind) becallable through a macro as it uses a space warp(something that gmaxdose not do) as I have no idea if 2002 can do a space warp either LOL
August 18, 200223 yr Commercial Member Can't follow you here :), what do you mean with a space warp?ArnoMember Netherlands 2000 Scenery Team[a href=http://home.wanadoo.nl/arno.gerretsen]http://home.wanadoo.nl/arno.gerretsen/banner.jpg[/a] Arno If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done. FSDeveloper.com | Former Microsoft FS MVP | Blog
August 18, 200223 yr Hi Arno 3DS Max has the ability to do what are called space warpslike ripple, wave and several others(again though gmax can't do spacewarps).I could do one up and email an animation as a .swf file if you would like to see what I am talking about as I can't post an animation here in the forums. Dan
August 19, 200223 yr Hi,The trick is to find out the equivalent BGLC code for this bunch of 3 lines:=======================================TransformCall( :Detail 0 0 0 0.00 0 0.00 0 0.00 C74 )Return:Detail======================================I didn't search yet on the sdks if this instruction works and/or exists...but most probably will be there...Rafael
August 19, 200223 yr Hi,Sorry for the mimics in my last message....but it seems that the colon sign trigers that....as in here :DetailRafael
August 19, 200223 yr Hi,>I presume that the above xform call is x,y and z in that >order? These are the exact values:TransformCall( :Label delta_x delta_z delta_y x_deg xvar y_deg yvar z_deg zvar )Rafael
August 19, 200223 yr Commercial Member OK, found them :)[tt]POINT_VICALL detail, 0, 0, 0, 0, 0, 0, 0, 0, 0c74hBGL_RETURNdetail label word[/tt]This is only the rotation into the wind. I tested it and it works (same problems as before, you would need to place some hidden windsock to get instand update).This does not yet add different conditions for the difference in wind strength.ArnoMember Netherlands 2000 Scenery Team[a href=http://home.wanadoo.nl/arno.gerretsen]http://home.wanadoo.nl/arno.gerretsen/banner.jpg[/a] Arno If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done. FSDeveloper.com | Former Microsoft FS MVP | Blog
August 19, 200223 yr It's really hard:BGL_TRANSFORM_MAT 0,0,0, 0,0,0, 0,0,C74bgl code to be transformedBGL_TRANSFORM_END;)Cheers, Christian
August 20, 200223 yr Hi Rafael could you take a look at my post to Arno re a space warpmy animation would include two "morphs" one a melt (to simulate the flag with no wind so it hangs down close to it's pole) and then the space warp so that the flag looks like it's blowing in the wind. Dan (thanks for takeing the time to answer)
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