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I know what the answer is going to be,... but here goes

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Since we can employ a wind driven windsock using fsregen or bglplacer, I would assume it would be possible to hack the code generated and marry the effective parts to a macro. What do you think?Bob Bernstein

Thanks Bob for the flag what we are thinking about for the flag isto have it "ripple" in the wind now I can do a "bind to space warp"in 3DSmax(Gmax does not do space warps) and animate it again in 3DSmax but I not sure if I can call the animation through a macro.Do you think it's possable?(once I get the above back in to gmax).

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Why hack the code? I have a working code for SCASM, I would only need to transform it to BGLC and we can use it with GMax too :).Arno


Member Netherlands 2000 Scenery Team[a href=http://home.wanadoo.nl/arno.gerretsen]http://home.wanadoo.nl/arno.gerretsen/banner.jpg[/a]

Arno

If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done.

FSDeveloper.com | Former Microsoft FS MVP | Blog

Hi Arno but would the the above(flag that ripples in the wind) becallable through a macro as it uses a space warp(something that gmaxdose not do) as I have no idea if 2002 can do a space warp either LOL

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Can't follow you here :), what do you mean with a space warp?Arno


Member Netherlands 2000 Scenery Team[a href=http://home.wanadoo.nl/arno.gerretsen]http://home.wanadoo.nl/arno.gerretsen/banner.jpg[/a]

Arno

If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done.

FSDeveloper.com | Former Microsoft FS MVP | Blog

Hi Arno 3DS Max has the ability to do what are called space warpslike ripple, wave and several others(again though gmax can't do spacewarps).I could do one up and email an animation as a .swf file if you would like to see what I am talking about as I can't post an animation here in the forums. Dan

Hi,The trick is to find out the equivalent BGLC code for this bunch of 3 lines:=======================================TransformCall( :Detail 0 0 0 0.00 0 0.00 0 0.00 C74 )Return:Detail======================================I didn't search yet on the sdks if this instruction works and/or exists...but most probably will be there...Rafael

Hi,Sorry for the mimics in my last message....but it seems that the colon sign trigers that....as in here :DetailRafael

I presume that the above xform call is x,y and z in that order? thanks Dan

Hi,>I presume that the above xform call is x,y and z in that >order? These are the exact values:TransformCall( :Label delta_x delta_z delta_y x_deg xvar y_deg yvar z_deg zvar )Rafael

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OK, found them :)[tt]POINT_VICALL detail, 0, 0, 0, 0, 0, 0, 0, 0, 0c74hBGL_RETURNdetail label word[/tt]This is only the rotation into the wind. I tested it and it works (same problems as before, you would need to place some hidden windsock to get instand update).This does not yet add different conditions for the difference in wind strength.Arno


Member Netherlands 2000 Scenery Team[a href=http://home.wanadoo.nl/arno.gerretsen]http://home.wanadoo.nl/arno.gerretsen/banner.jpg[/a]

Arno

If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done.

FSDeveloper.com | Former Microsoft FS MVP | Blog

It's really hard:BGL_TRANSFORM_MAT 0,0,0, 0,0,0, 0,0,C74bgl code to be transformedBGL_TRANSFORM_END;)Cheers, Christian

Hi Rafael could you take a look at my post to Arno re a space warpmy animation would include two "morphs" one a melt (to simulate the flag with no wind so it hangs down close to it's pole) and then the space warp so that the flag looks like it's blowing in the wind. Dan (thanks for takeing the time to answer)

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