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GMAX textures

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For a scenery I am redoing I am designing in GMAX and I am able to use original 512x512 bmps. When I use DXT1 then Airport does not recognise the api.Is this normal?Shez

Shez Ansari

Windows 11; CPU: Intel Core i7-8700K; GPU: EVGA GEFORCE GTX 1080Ti 11GB; MB: Gigabyte Z370 AORUS Gaming 5; RAM: 16GB; HD: Samsung 960 Pro 512GB SSD, Samsung 850 Pro 256GB SSD; Display: ASUS 4K 28", Asus UHD 26"

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I don't understand you here, if Airport recognises a macro has nothing to do with the type of texture. Or do I understand the question wrong?Arno


Member Netherlands 2000 Scenery Team[a href=http://home.wanadoo.nl/arno.gerretsen]http://home.wanadoo.nl/arno.gerretsen/banner.jpg[/a]

Arno

If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done.

FSDeveloper.com | Former Microsoft FS MVP | Blog

No that was stupid question from me...*:-* When I use FSRegen to generate the api and compile with Airport the resulting 3d object does not seem to use DXT1 texture, while the same direct GMAX bgl created 3d object seems to apply the DXT1 texture. If I use the simple extended 512x512 bmp then it does get applied.Was just wondering if I was the culprit for doing something wrong.Shez

Shez Ansari

Windows 11; CPU: Intel Core i7-8700K; GPU: EVGA GEFORCE GTX 1080Ti 11GB; MB: Gigabyte Z370 AORUS Gaming 5; RAM: 16GB; HD: Samsung 960 Pro 512GB SSD, Samsung 850 Pro 256GB SSD; Display: ASUS 4K 28", Asus UHD 26"

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Humm, that is still very strange. I don't think FsRegen changes anything to the texture code, so the DXT texture should work fine. I have never had problems with my textures either.You are sure you didn't forget the mipmaps or that you also don't have the disappear texture on small object problem?Arno


Member Netherlands 2000 Scenery Team[a href=http://home.wanadoo.nl/arno.gerretsen]http://home.wanadoo.nl/arno.gerretsen/banner.jpg[/a]

Arno

If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done.

FSDeveloper.com | Former Microsoft FS MVP | Blog

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