September 30, 200223 yr Using this command, to get a nice tile concrete ramp any suggestions what number to try in spot X ?What kind of effect will this have on FPS/performance?TexPoly( ats X 1 2 3 4 ) Jay i9-13900KS | ASUS Z790 Maximus | Lian Li Galahad II Trinity | G-Skill DDR5-7200 CL34 2x16 | Nvidia 4090 FE | Samsung 990 Pro x 2
September 30, 200223 yr Commercial Member Don't know Jay, I use these two variants most of the time. Never tried the ats option.TexPoly( a 1 2 3 4 )TexPoly( m 0 32767 0 0 1 2 3 4 )ArnoMember Netherlands 2000 Scenery Team[a href=http://home.wanadoo.nl/arno.gerretsen]http://home.wanadoo.nl/arno.gerretsen/banner.jpg[/a] Arno If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done. FSDeveloper.com | Former Microsoft FS MVP | Blog
October 1, 200223 yr Hi,You get a description of the TexPoly() flags in sca_pcmd.doc file. The setting of these flags is not very simple. I think that there is no impact on frame rates in comparison to a "normal" TexPoly() with 4 points. Its impact on frame rate will depend on the area of the poly, eg the coordinates of the 4 points. The flags will be translated, at compilation time, to texture "tying points".Regards, Luis
October 1, 200223 yr Arno, Does this code tile the texture better, or is it still streached over the polygon?Is your "Bumpy" utility almost ready? And does it do the same as the "concrete/asphalt" hardening in Airport?I have a couple of taxiways in certain spots that will not smooth/harden.Thanks, Jay :-) i9-13900KS | ASUS Z790 Maximus | Lian Li Galahad II Trinity | G-Skill DDR5-7200 CL34 2x16 | Nvidia 4090 FE | Samsung 990 Pro x 2
October 1, 200223 yr Commercial Member >Arno, Does this code tile the texture better, or is it still >streached over the polygon? I don't know what you mean here? The RefPoint scale determines the amount of tiling if I am correct and I think the texture is not streached or so. Btw, now I think about it, you mean the Poly( or the TexPoly( command? With the TexPoly command you can set the coordinates of the bitmap on the polygon.>Is your "Bumpy" utility almost ready? And does it do the >same as the "concrete/asphalt" hardening in Airport? >I have a couple of taxiways in certain spots that will not >smooth/harden.It still has some bugs. But in principle it will only harden the ground below a polygon and not around it (keeping the grass bumpy). I hope I find some time soon to remove the last bugs. It worked on some of my Airport source files, but on others it didn't (depending on the shape of the polygon).ArnoMember Netherlands 2000 Scenery Team[a href=http://home.wanadoo.nl/arno.gerretsen]http://home.wanadoo.nl/arno.gerretsen/banner.jpg[/a] Arno If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done. FSDeveloper.com | Former Microsoft FS MVP | Blog
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