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Guest luissa

Tiled grond textures in scasm.

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Using this command, to get a nice tile concrete ramp any suggestions what number to try in spot X ?What kind of effect will this have on FPS/performance?TexPoly( ats X 1 2 3 4 ) Jay

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Hi,You get a description of the TexPoly() flags in sca_pcmd.doc file. The setting of these flags is not very simple. I think that there is no impact on frame rates in comparison to a "normal" TexPoly() with 4 points. Its impact on frame rate will depend on the area of the poly, eg the coordinates of the 4 points. The flags will be translated, at compilation time, to texture "tying points".Regards, Luis

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Arno, Does this code tile the texture better, or is it still streached over the polygon?Is your "Bumpy" utility almost ready? And does it do the same as the "concrete/asphalt" hardening in Airport?I have a couple of taxiways in certain spots that will not smooth/harden.Thanks, Jay :-)

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>Arno, Does this code tile the texture better, or is it still >streached over the polygon? I don't know what you mean here? The RefPoint scale determines the amount of tiling if I am correct and I think the texture is not streached or so. Btw, now I think about it, you mean the Poly( or the TexPoly( command? With the TexPoly command you can set the coordinates of the bitmap on the polygon.>Is your "Bumpy" utility almost ready? And does it do the >same as the "concrete/asphalt" hardening in Airport? >I have a couple of taxiways in certain spots that will not >smooth/harden.It still has some bugs. But in principle it will only harden the ground below a polygon and not around it (keeping the grass bumpy). I hope I find some time soon to remove the last bugs. It worked on some of my Airport source files, but on others it didn't (depending on the shape of the polygon).Arno


Member Netherlands 2000 Scenery Team[a href=http://home.wanadoo.nl/arno.gerretsen]http://home.wanadoo.nl/arno.gerretsen/banner.jpg[/a]

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