Sign in to follow this  
rhumbaflappy

Prince Edward Island

Recommended Posts

Does anyone know if there is a fix out there for the p.e.i. scenery. -Roger

Share this post


Link to post
Share on other sites
Help AVSIM continue to serve you!
Please donate today!

Other than an extremely large set of files that replaces all the default scenery which should be available via a search within the library, I believe the only hope is that FS2004(?) doesn't make the same mistake(s)!

Share this post


Link to post
Share on other sites

Hi -Roger and Barney.I'm suspecting a "rogue" BGL may be causing the problem. If the BGL can be found, it could be replaced or eliminated. It probably is an 'hyp' type file containing a bad LWM code entry.( It might not necessarilly be in any of the Canadian folders! Best way to narrow it down is to find the Folder the bad BGL is in by deactivating scenery via the Scenery Library... to locate the folder first. Then it must be one of the 'hyp' files in that folder. Just rename them, one by one, until the bad BGL is found. )I'm suspecting PEI is under the water somewhere... we probably just need to get rid of the water.Dick

Share this post


Link to post
Share on other sites

Thanks Dick and Barney for your help. I installed the large files Dick talked about, other than a huge mountain in charlottetown it wasn't too bad, but very large files. -Roger

Share this post


Link to post
Share on other sites

Hi -Roger.I think Barney was discussing that large file.The offending BGL is found in "C:Program FilesMicrosoft GamesFS2002SCENEDBWesthemusneScenery", and is named 'hyp536208.bgl'.If that file is renamed to 'hyp536208.BAD' or deleted, the island magically returns... a rogue LWM!--------------------------------------I just looked at this file.There are a few such files in FS2002. One in West Russia, one in the West Pacific (?)... And, of course PEI.The file is corrupt, and as far as I can tell, unfixable.The file could be replaced, but it will take some time to rebuild it.A good project for Chris Wright's AutoASM program, if anyone cares to do it.Dick

Share this post


Link to post
Share on other sites

Hi Jim.There is no default PEI folder, much less any file with '...dem...' in it, in FS2002.Honestly, the fault is in 'hyp536208.bgl'. I've already got most of the BGL rebuilt, but need to trim the actual 17 defective LOD8 Cells, with LWM water masks.Here's the western tip of the island waitng for the coastal trim.Dick

Share this post


Link to post
Share on other sites

Hi Jim.Sorry for the misunderstanding.Do you know PEI very well? What I'm looking at seems awfully flat, and that bothers me.Dick

Share this post


Link to post
Share on other sites

Hi Dick part of the problem is that the highest elevation om the island is only I beleve a couple of hundered ft high so it's hardwith the available dem's to get the elevations right on as Jim'slittle add-on was done before there was much knowlage of things work(I.E. no sdk etc). Dan

Share this post


Link to post
Share on other sites

Hi fellows,I too had long ago discovered the corrupt *.bgl but even after looking at it with a binary editor, I couldn't figure out how to do anything with it! I'm no programer!I've said it before, and I'll say it again, why MS could not take the few minutes required to correct the texture assignment error is baffling!For what its worth, a similar problem exists with the airport on Miami Beach.For Dick: yes, PEI is pretty flat, although I seem to recall a couple of rolling hills on the drive between the Borden Ferry Terminal (this was quite a few years ago!) and the Kensington area. They likely wouldn't show from even a couple of hundred feet of altitude, though.BTW, if a work-around is established, I have a bridge for sale.....(grinning)!

Share this post


Link to post
Share on other sites

Hi Barney.Today I'm going to see if we can leave the default BGL alone, and create a new LWM BGL to override the defaults. I'm thinking this will work, and will be a better solution than replacing the dfault file, if this is possible.I hadn't known about Miami. Maybe we should start a list of files that have 'water damage', now that we have some means of correcting them. Let's see what I can do with PEI, first.Dick

Share this post


Link to post
Share on other sites

I just renames the BGL... PEI it there! Woo Hoo.Wish I knew about this before.ThanksMoomox

Share this post


Link to post
Share on other sites

Hi Moomox.Yes, it's there, but with no water masking. It is LOD13 blocks, with no lakes. That's why it needs a new BGL.

Share this post


Link to post
Share on other sites

Hello all... So is their a permanent fix yet for PEI? Just bumping this up...Thanks

Share this post


Link to post
Share on other sites

Hi all.I finally got caught up with my projects, and have started watermasking PEI.I've got the landfill done, and I've started the watermasking. One Cell done, with 14 to go. I decided to do it by hand, rather than using AutoASM, as the default shorelines are already in place, and must be matched. Not a hard process, but slow. First you fill the land, then you mask the water... start at the top and work to the right... just like a typewriter ( or an AVSIM post ). Same ordering for Areas within Cells.http://www.flatface.net/~rhumba/Pics/PEIfixcell1.JPGHopefully no major interruptions for a week or two. It will be just like the default scenery when done, and no BGLs need to be replaced.This is a fairly large LWM project, and I'll include the BGLC code with the eventual upoad to AVSIM's File Library.:)Dick

Share this post


Link to post
Share on other sites

Dick,Is there any way that someone else can help you with this project? Or would it be too inconvenient to try and get another person to understand the intricasies of using your method? If you think another body could be helpful, I have some free time coming up and am willing to lend a hand.

Share this post


Link to post
Share on other sites

Hi Barney.For now, I'm probably better off working it out alone. Down the road? The "fatigue" factor hasn't yet gotten to me. :) My current effort will simply restore PEI to what MS would have had, and as such will include the same "mistakes".I'd like to improve PEI. I've ben experimenting with Terrascene's abilities to transform ERSI Shapefiles into a psuedo-photoreal with amazing placement accuracy. Longterm, if we can come up with a method to convert shapefile data into LWM polys directly, we could have outstanding accuracy of the water for PEI. Jim Kanold, and Team Flight Ontario, created a Terrascene derived scenery for PEI, but the set of textures is limited to summer, and has photoreal limitations as well.The same data used to create LWM polys would be very compact in size, and would allow us to use VTP polys and lines for the shores, roads, etc... ( and it would have seasons, night... ). Such a project might need a team effort to accurately build shorelines and roads.Dick

Share this post


Link to post
Share on other sites

Dick, the work you've done in the picture looks really nice and would love to have PEI back to normal. You mentioned that no BGL's to be replaced? I don't understand what you mean by this? Do we not replace the old bgl with yours when finished?I can't wait :-jumpyCheers

Share this post


Link to post
Share on other sites

Hi FlytheSpitfire.Quit jumping.The work on PEI is soooo tedious, and not very fun, either. I have to force myself to do it.Yes, I can fix it... but I don't know when I'll get done.If we can get an updated version of AutoASM from Chris Wright, I could use that and TerraScene-derived masks to not only rebuild the land, but to improve it's lakes and coastal shape. That would also require a rework of the shorelines ( beaches and waves ), but at least there would be land.Eventually, the BGL will override the default, so nothing needs to be replaced or deleted.Dick

Share this post


Link to post
Share on other sites

Thanks for the update Dick.Sorry for the jumpy, but that screen shot looked very nice....Cheers

Share this post


Link to post
Share on other sites

Here's a pic of about 15 hours of work ( not much to show for it).Meanwhile, Jim Kanold has a summer-only terrascened version in the AVSIM Library, that is more accurate than the default I've been trying to patch.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this