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OLBA2002 scenery released

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HiI am happy to announce the release of my scenery OLBA2002. It is available in the file library or from http://pages.infinit.net/mkaram/Leb2002/release.htmI would like to thank all those who visit this forum and share their Scenery design knowlege and tools with the others and especially the ones who helped me solve problems in my scenery or integrate the new SDK elements in it.I hope you will enjoy itAnd Merry Christmas :)Michel Karam

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I'm not very long here,But I like your airport very much, and I hop you'll stay here to help other people (no I'm not totally refering to myself ;) ;)). Like my first question is: Where can I find the SDK's??ow, and :-beerchug Jurgen

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Hi Michel!I have downloaded Your scenery and I msut say it looks great. I have noted smooth rotation of radar and light beams; which variable did You use? Tick_18? And the next thing, maybe to all, where have You got photoreal ground for airport? I tried to get it for my airports in Slovenia but they want a heap of money...Regards and merry christmasGoran BrumenFS Slovenija 2002 teamhttp://slovenia.avsim.net

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Hi everybody,Thanks so much for the positive feedback about the scenery!Thanks Arno and Luis for your continous help :)Goran, the rotation in the radar and beam are done with the Tick_18 indeed and it was the first time I tried them and it works pretty well. Be sure your Gmax object scale is 1 unit = 1 meter and do not use the scaling tool in gmax to resize your object otherwise it will not work and finally you must export the animation with the MakeMDL that comes with the SDK and not the one that comes with FS2k2As for the airport ground layout It is not a photoreal satellite image, I paint it myself :) I have some classic painting background so I used it to render in Photoshop the airfield based on little photos. Me too I could not find a good resolution image for the airport , this is why I had to paint itMerry Christmas!Michel

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Hi Michel!Thank You for Your answer. I will try to use tick_18 although I use FSDS V2. Regarding painting the ground. My jaws just felt on the ground :-eek; that is amazing! I persume You used VTP polys for gorund? And sorry I have to ask You. I find a little step with sea on airport level, so I persume You had problems with flatten also.You did a really good job, I must say!Regards,Goran BrumenFS Slovenija 2002 teamhttp://slovenia.avsim.net

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Congratulations Michel,I know you have been working on this scenery project for a long time and it definately shows! Keep up the good work.Regards,Derek

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Hi Michel,Looks great!Although my old PC here didn't really like it (can't wait to try it at home on my normal PC), it look really nice when I slewed around it.One thing, when I look at the docking systems (they looked familiar :D) they always say "TOO FAR", I thought you had solved that one too? :)Arno


Member Netherlands 2000 Scenery Team[a href=http://home.wanadoo.nl/arno.gerretsen]http://home.wanadoo.nl/arno.gerretsen/banner.jpg[/a]

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Hi Arno when I finish the meshes for my VDS(Visual Docking System)perhaps we could hook up. Dan

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Interesting :)The ones I know have are Safegate systems, for my new version of Schiphol I also want to make a Safedock and an AGNIS system. So if we could join forces that might safe both of use some time.I don't know what kind of system you are making?Arno


Member Netherlands 2000 Scenery Team[a href=http://home.wanadoo.nl/arno.gerretsen]http://home.wanadoo.nl/arno.gerretsen/banner.jpg[/a]

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Well it's similar to Safe Gate the display is a little differenthowever once I am a little further along I will post:-) Dan(BTW have a merry Xmas) Dan

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OK. The safedock system I talked about is also similar to the safegate (both are a small box hanging on the terminal :)), but the display is a bit more digital and also the directional indicator (left/right) is digital, where it is a sort of bar in safegate (just like in my current API, if you have seen that :)).And also a merry Xmas of course :).Arno


Member Netherlands 2000 Scenery Team[a href=http://home.wanadoo.nl/arno.gerretsen]http://home.wanadoo.nl/arno.gerretsen/banner.jpg[/a]

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Hi everybody,thanks so much for your encouragement and positive comments about the scenery :)Goran, I painted the ground layout of the airport with PhotoShop then using Architect2002 Photogrid option I cut it and layed out the airport ground. Then Luis helped me integrate a code in the photogrid section to make the grid becomes Autogen friendly since it used to exclude autogen. The only objetcs that is excluding Autogen in my scenery are the runways. And I will see if I can come up with a solution for that. I did not use VTP polys but I used LWM ones generated with AutoAsm by Chris Wright. I di the whole coastline with it and it looks as in real life :)Arno, if I understand the AGNIS are not working in the scenery? I thouhgt i fixed them with the macro version you sent me!! I will take a look at it thanks for mentioning that :)Cheers!Michel

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Michel, it's beautiful. It must have been a lot of hard work but it's worth it. I often fly at dusk and the night lighting is superb. Congratulations! Have a very happy Christmas, Chris

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Sensational Scenery, very impressed, had a lot of fun scooting around in slew mode to see *** the detail.rgds Jeff

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Beautiful job Michel. May I ask how you made the textures created in Architect Autogen friendly? I have struggled with that with no success. Looking at your beautiful airport I can see that you must be the one to ask.Bob

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Hi Bob,The autogen friendly layout was done thanks to the help of a gentleman called Luis who visits this forum . He gave me a little code to paste in the Photogrid section of my scasm file generated with Architect. Here I paste for you the code. You must replace the Long and Lat of course depending on your airport position:;Textured Grid: OLBA LAYOUTArea( b 33:49:2.241296 35:29:23.355961 20 ) ;in the following 2 lines paste in your original latitude and longitudeUvar( $Lat0 33:49:2.241296 )Uvar( $Lon0 35:29:23.355961 ) ;then your ScaleUvar( $Scale 0.304800 ) ;now the latitude and longitude where you want to place your RefPoint();in the present case shifted 30 seconds to the East and same latitudeUvar( $Lat1 33:49:2.241296 )Uvar( $Lon1 35:26:53.146721 ) ;now evalute the shift in delta_unitsUvar( $DX [111120 / $Scale * cos($Lat1) * [$Lon0 - $Lon1] ] )Uvar( $DY [111120 / $Scale * [$Lat1 - $Lat0] ] ) ;finally the modified RefPoint() and the reposition TransformCall()RefPoint( rel :TagPhotoGrid [$Scale] [$Lat1] [$Lon1 + 0.00008] v1= 37040 v2= 6000 )TransformCall( :rot [$DX] 89 [$DY] 0 0 0 0 0 0 ) Jump( : ):rot LoadBitmap( 0 128 0 0 0 0 olba0000.bmp ) Points( 0 -6340 0 -9510 -3170 0 -9510 -3170 0 -6340 etc...But since the forums does not support brackets be sure to replace the <> by square brackets!cheers :)Michel

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Hi..Your scenery is impressive. Can I ask you some question ? About your scenery created method.How to placed accurate Gmax object in Architect2002 ?Please reply me.Best Regards,Naphon Sudprasert....Fly highest has too quited cold......

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Hi,Actually I did not place the object in Architect but I did them completly in Gmax and exported them by small groups and by typing in the MakeMDL the Coordinates of the object group. For exemple I designed the terminal and the hangars in 1 gmax project and then in FS2002 I copied the coordinates where I want the terminal to be and then the other objects will be positioned relatively to the terminal. Architect was only used to produce the 2D objects such as the ground layout, the taxilines etc...I hope this helps :)Michel

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