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ShezA

Object with ground poly (Arno...?)

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Guest gorchi

Arno,not long ago You have posted an example of an object with ground poly wrapped in two area blocks (if I remember correctly). The object used classic PerspectiveCall and ShadowCall, while ground used only LayerCall. Can You please give me an example of header You have used there or maybe if someone remembers that topic...Many thanks and best regards,Goran BrumenFS Slovenija 2002 teamhttp://slovenia.avsim.net

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Hi Arno,Did you have a chance to investigate that APT file I sent you for bumpy problems?RegardsShez

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Yes, but I still can't find where the program fails. So I don't know if I can find it quickly. Maybe it helps if you split some of the big polygons in smaller pieces, then the triangulate algorithm should not fail that fast.

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