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Holger

Scenery Design

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Is there any program that you can use to create scenery, in which all you need to do is put in the co-ordinates of the area you want to design, or load up a preexisting BGL that you want to modify or something, and all you have to do is click an 'add' button and you can add taxiways or buildings onto the scenery.easy no frills way..or maybe someone can explain to me how to do it with a different program..All i really want to do is add buildings and objects to a default fs2k4 airfield...but i dont want to become highly confused..

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You canm use Airport For Windows or FSSC Flight Simulator Scenery Creator. Both oif wich are freeware, and available here.Richard;

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hows about...can i add in some sort of background to that blackness in Airport so i know where i'm adding things, or do i just do it in the dark, compile the bgl, install it into fs2k4, restart the sim, check it out, find out its wrong, and do ti all over again?

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No, you dont have to do it blind.Create a bitmap in a photo editing program and in Airport for Windows, under the "File" menu, select "import background image". I ussally create a screen shot from a top down view (facing north) over a known landmark in FS - ussually a runway that I know the heading and length of. Then in AFW, I create a runway with those heading and lengths, and then use scale and position of the background image to line it up.

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ya, i'm totally lost and througholy confused, i have airport and FSSC....neither one is working for me..i cant seem to figure this out....why cant someone create a totally simple scenery creator? heh....i'd prefer if i could just send someone the documents i have and aerial photos, and have them create it, heh.i posted a msg over at PAI asking if anyone wanted to help me create an accurate Vancouver airport..no replies yet.

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Dont give up, once you get past the initial learning curve, (sometimes it seems like a cliff !! ) scenery design is a huge amount of fun, and with plenty of help available on these and other boards you can always find an answer.Both AFW and FSSC are both really simple to use, altho I prefer AFW. Have you tried any tutorials.What are you confused about? Give me some specifics and maybe I, or someone else could help.Jon

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Amen Jon,Scooby11,The best advise I have received from reading this forum is, and I wish I could remember who said it, 'if you want someone to do it, why don't you?'. The need you have found in flight sim is one that others have seen but not acted on. You have taken the first step in solving that issue and I for one applaud you. The issues you will encounter in learning to use the software for scenery creation are ones many others have encountered. I also wish for an easysolutionallencompassing scenery creation tool. It isn't here yet, but I'm sure someone has been working on it.As was mentioned, don't give up. I am just getting starting with this obsession.*:-* I am using Gmax, for the buildings, and FSSC, for excludes, macros, and stuff, to create a better than default, but hopefully framerate friendly Newark Airport(just some building replacements, like you). I am working on better, more effective texturing, and creating and placing of macros(I can't seem to place them well without lots of hassle). That will be my next post. This forum will give you more info than you could imagine. Just ask the question you have and someone will try to help. Make sure you read help files and read mes so you have some idea of where you need the help.Good Luck,

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k well lets start from the beginning...i figured out how to load up the background image....but what should i use as the coordinates, and the scale, and the grid scale, and everything....i duno i just got lost...

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Scooby,I'm not at my usual PC at the moment, but if you like, when I get home, I'll try and put some steps together for you so you can get started. By no means am I an expert, but from trial and error I have had a little success.I'll post back here when done.Jon

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The best way to scale a bitmap is to make sure you have a runway or something else you know the size of on it. Then you can place that runway in FSSC/Airport as when and line up the background image with it. After that the placement of objects should go rather easy.

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Scooby,What is the area you are trying to modify? Let me know what the Airport code is for the field.That way I will use that image as an example.Jon

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Hi there:you might want to get in contact with Nigel Grant, the author of the freeware CYVR add-on. He used orthophotos and airport authority maps for his work and might be doing an upgrade for FS9. I was one of his beta testers and know that he was very thorough with his design and has a lot of knowledge about using the software tools. His email address should be in the docs that come with his CYVR scenery.Cheers, Holger

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ya i've already talked to hm a few times, however he hasnt yet replied to my last two emails....so i was gonna see what i could mess around with until i heard from him..

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In FS9 at the scenery area you want to add to, choose a landmark ( corner of apron, corner of runway, anything that stands out.) go to slew mode (Y) at the top left of the screen is the coordinates of that spot. go to save flight and save that position for start up in the same exact place. If you have fsNav, start that and place the mouse pointer on the nearest object. If it's the airport you want to add to use that. In the data that pops up is the Magnetic Varation this is important. If it's a - 10 degrees, deduct the 10 degrees from 360 degrees. Thats the heading you want when you do the top down for the Background. Use the Shift+] to go to topdown. Save the top down as a bmp. Open airport or whatever you are using. Put the coordinates in and place the background. When you were in FSNav there is a entry for the place that has the elevation, if not.. go to aircraft and choose the Cessa 182. It's 3 feet off the ground. in slew mode... with the coordinates at the top .. there is a entery altitude... Deduct the 3 feet from that. Thats the true altitude of the area where you are. I use airport for windows, in the set-up I set the grid for 305. This is in meters and makes the grid 1,000 feet X 1,000 feet. If you want to work in meters .. Pass that by.Now in the grid up 1 space and 1 space to the left, I place a rwy that 500 feet X 50 feet. same for thr right, except go down 1 stace and 1 to the right ,,, now place another rwy., Save and compile.. go back to the sim and the place that saved the flight. Once there, set the heading the same and go to top down... take another screen shot... in top down. save as the same name as the other. Go back to airport and look... Line the Image of the rwys up with the image on the bmp. they must line up exactally. Thats the scale.You can start placing objects in the scenery now.EnjoyJoe W.

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Sorry Scooby, I did this a few days ago, but been AFK untill now....*******************************************************************In FS200x, Slew your aircraft in full screen, top down view so that you can see the whole area. For the CYVR area, I chose the centre of the loop at what appears to be the main terminal access road, and I was at 9 miles up in top down view.Hit the spacebar to align to due north.Take note of the co-ordinates in the top left of the screen.Hold down "alt" and press "print screen" to copy the screen to the clipboard.Paste this screen into a photo editor (even MS paint will do at this stage)Use a ruler tool to measure the length of the longest runwayI chose 26L and came up with 715 pixelsFrom an airport directory, I found out that this runway is 3354m long, which equals 31.32 pixels per 100mSave this image as a bmp - to be used as your backgound image in AFWOpen AFW and Import background image. Set scale to 21.317 pixels per 100m (DEPENDS ON WHAT YOU CALCULATED ABOVE) and click OKSelect Sections/general and key in the Lat and Lon that you noted down earlierCreate a new runway, with a length of 3354m and a heading of 280 degreesSelect OKLeft Click and hold button down on the "o" in the centre of the runway. Drag the runway so that it overlays the one in your background image.You can then remove the background image and save this as - "CYVR_Template"Now, you can import any background image that has that runway showing on it and use the scale and arrow keys in "edit background image" to align the 2 runways. You can use the above mentioned method to measure the length of the runway in your new backgroud and convert it to pixels per 100m or you can just guess. This image can be anything from a satelite photo to a street directory, just make sure the image is orientated north to the top. You can now use this background to accurately place macros and other AFW objects.Once I finish the scenery, I remove the runway that was created as a reference and use the default MSFS one.*****************************************************************Tell me if I explained something wrong or it doesnt work and I will try and help more.

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Howdy:As a possible alternative for CYVR in particular and B.C. in general:Go to the interactive map server for B.C.: http://www.em.gov.bc.ca/mining/Geolsurv/MapPlace/default.htmFirst you need to download and install the free Autodesk MapViewer plugin for your browser (second link from top). Then click on the second link from the bottom to access the "British Columbia Base Map". Use the zoom function to zoom in on CYVR (you can add or remove layers in the layers sidebar). Unfortunately, there's no orthophoto for Vancouver but the topographic and landuse data (including taxiways etc.) look pretty good. http://forums.avsim.net/user_files/40930.jpgYou can use your mouse to determine coordinates of specific points or measure distances and areas - pretty neat. I haven't tried to use screenshots of the Base Map directly in Ground2K; it's possible that there are alignment problems as the online map's projection is in the BC Albers Equal Area Projection, not Geographic WGS84. For small areas it should be OK...Cheers, Holger

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